@sanjuhs123 Only external assets I used so far was audio clips from freesound. Other then that it is either unity built in or blender(which opus 5.5 handled). I am thinking about using some free character assets for NPCs in the future tho
@emojiiii007 I am providing a lot of real life or other game references via both pictures or videos to claude. It then tries to generate something both close to the references also works in my game. Then i usuall give a few feedbacks to fix some problems or the parts I dontlike. Using blender
@0xwthw@CharleMarx I am not too familiar with Godot's current state, the last time I used it like 5 years ago I think. But I assume unity has better graphics options out of the box, especially if you are using HDRP. But I am sure with some more work you can make something identical to this.