1/5 Dropping something special: ForSync - real-time collaboration for game development that actually works. No more fighting with version control, just pure creation.
Hey guys its been a while but here's a short update on what I've been working on! Will be posting more updates soon !
Developed in: Formabble Engine
Sounds and Music by: @wowsoundsg#gamedev
Been playing a lot of WinterFrost and Slay the Spire recently so I thought it would be quite fun to try my hand at making my own roguelike deckbuilder! Wish my luck 😁
#gamedev#game#GameDevelopment
Quick update! Learned about how Graphics and UI used different coordinate spaces and I used that to make the position of my on-hover text consistent across different screens, Wahoo! UI is something I will always struggle with 😅 #gamedev#gamedeveloper (2/2)
Quick update! Learned about how Graphics and UI used different coordinate spaces and I used that to make the position of my on-hover text consistent across different screens, Wahoo! UI is something I will always struggle with 😅 #gamedev#gamedeveloper (1/2)
Vending Machine game Update!
Mainly worked on improving the aesthetics last week. This week I'm working with my colleagues on exporting/publishing the game so hopefully you guys will be able to try it out soon!
#gamedev#gamedevelopment
Hey Guys 😁 ! This is a food game idea that I had and have been working on after I saw some really nice food assets. Gonna post my progress here and hopefully have something for people to try soon!
Credits: Food 3D Models - https://t.co/7Cxd8ZF0JS , @KenneyNL#gamedev
Been building this quietly while dealing with our own collaboration headaches at @formabble.
Fun fact: ForSync was born because we got tired of hearing 'who locked this file?' every 5 minutes 😅
Game dev tools should solve problems, not create them.
1/5 Dropping something special: ForSync - real-time collaboration for game development that actually works. No more fighting with version control, just pure creation.
4/5 Built on @formabble tech, ForSync handles everything from code to massive assets with zero drama. No more locked files, no more merge conflicts, no more "works on my machine" excuses.
@RubyUrsus Solo's great until your project grows bigger than a weekend jam. We're thinking bigger - like 'entire studio working in real-time' bigger. 😎