New Movement Features
Chapter 6 adds Ledge Jump, Roll Landing, Wall Kick, and Wall Scramble to the core movement of Fortnite! These new movement features will be universally applied across Battle Royale, Reload, Fortnite OG, and Creator-made islands.
Ledge Jump
Parkour! Jump while sprinting very close to a ledge, be it a cliff or a rooftop, and you’ll perform a Ledge Jump! Ledge Jumps will send you farther, allowing you to reach places you normally wouldn’t be able to. Hit a Ledge Jump with some speed for some serious hang time.
Roll Landing
Keep it moving. Chapter 6 introduces Roll Landing, where holding Jump or tapping it just before hitting the ground while falling will cause you to do a barrel roll, restoring some stamina in the process.
Wall Kick
Jumping against a vertical surface to your side while in the air will allow you to perform a Wall Kick! Wall Kicks will launch you off of walls in the direction of your choosing. Weave Wall Kicks into your traversal and combat maneuvers to keep your foes on their toes. You can mantle, hit a Roll Landing, or even perform another Wall Kick off of a Wall Kick!
Wall Scramble
Jumping against a vertical surface in front of you will allow for a Wall Scramble! Reach that high ledge by taking a few big strides up a wall. If it’s mantle-able, you’ll mantle up automatically. Press Jump at any point while doing a Wall Scramble to perform a Wall Kick.
Ride in Style
Calling all speed freaks! Leave enemies in the dust with the new Rogue Bike, a modern motorcycle great for popping wheelies and doing donuts. You can also put pedal to metal in the Void Burn, a sporty high-performance two-door that’ll swiftly get you where you want to be.
Am I crazy, or does the new map feel like a mix of all the maps? 🤔
Ch1: Darker forest biome
Ch2: Lighter forest biome
Ch3: Purple forest (like Reality Tree)
Ch4: Autumn biome (like Anvil Square)
Ch5: Advanced terrain (middle)
Ch6: bottom left corner
#Fortnite
Fortnite OG is set to support the newer movement systems:
- Vaulting
- Hurdling
- Door Bashing
- Sliding
- Slide Impulse
- Roll Landing
- Wall Stick
- Wall Jump
- Boosted Jump
- Clambering