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I feel like drop rates for quest items should be increased when grouping up in WoW Forever, relative to how big the group is.
Further incentivize grouping up for quests, not enough to completely demoralize solo player, ya know?
How is retail World of Warcraft gonna be after The Last Titan?
They can't simply just continue with expansions like they've always done can they? Every story has to end at some point, right?
Any fun theories on that?
All of us really enjoying WoW Forever really should start posting more about how much fun we're having, just to counteract all the negativity I am seeing. (Or perhaps I am just blind... that's probably it!)
While of course coming with constructive feedback for the WoW Forever team.
I wonder if it would be a good idea to add some incentive to group up in WoW Forever, besides what is already there.
Like, maybe some minor xp buff while grouped up, slightly better quest item drops etc.
@VintageAntonio_ Oh yeah for sure, housing would be a perfect system for horizontal progression I feel, you could tie different professions to it even.
I see these guide addons in World of Warcraft Forever are fairly popular...
Can I get a guide/quest addon made that only nudges you in the right direction without directly guiding you?
Like, no objective markers or arrow pointing in the right direction, but the quest giver mentioned this area, so maybe you wanna explore over here... or something.