🇬🇧 Five days ago, GOBELINS Paris was alerted by the team behind the film NICCOLO (2025 graduation project) to a clear case of plagiarism involving images from their film by the K-pop group @Billlieofficial
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Our stance on cases of plagiarism remains unchanged: it is unacceptable for our students’ artistic works to be used without prior consent.
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As the school and producer of the work, we are committed to supporting our alumni. Determined to protect the creative works produced through our programs, we have mobilized our legal teams to defend our copyrights and evaluate potential legal action.
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🇲🇫 Il y a 5 jours, GOBELINS Paris a été alerté par l'équipe du film NICCOLO (film de fin d'études 2025) d'un plagiat manifeste des images de leur film par le groupe de K-pop @Billlieofficial
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Notre position sur les cas de plagiat reste inchangée : il est inacceptable que les oeuvres artistiques de nos étudiants soient utilisées sans consentement préalable.
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Nous tenons à apporter notre soutien à nos anciens étudiants en tant qu'école et producteur de l'oeuvre. Déterminés à protéger les créations issues de nos formations, nous avons mobilisé nos équipes juridiques pour défendre nos droits d'auteur et évaluer les poursuites à engager.
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#animationart #art #animation
‼️ Google, Meta, Microsoft and Snap are pushing the EU to quickly revive 'Chat Control 1.0' — a now-expired exemption allowing indiscriminate mass scanning of user data for 'abuse material'.
Digital rights experts claim tech firms are deliberately spreading fear to protect their profits and data access — and that mass surveillance won't save a single child.
The exemption lapsed last week. The companies call this "irresponsible."
We've been evaluating a number of C++ successor languages for @ladybirdbrowser, and the one best suited to our needs appears to be @SwiftLang 🪶
Over the last few months, I've asked a bunch of folks to pick some little part of our project and try rewriting it in the different languages we were evaluating. The feedback was very clear: everyone preferred Swift!
Why do we like Swift?
First off, Swift has both memory & data race safety (as of v6). It's also a modern language with solid ergonomics.
Something that matters to us a lot is OO. Web specs & browser internals tend to be highly object-oriented, and life is easier when you can model specs closely in your code. Swift has first-class OO support, in many ways even nicer than C++.
The Swift team is also investing heavily in C++ interop, which means there's a real path to incremental adoption, not just gigantic rewrites.
Strong ties to Apple?
Swift has historically been strongly tied to Apple and their platforms, but in the last year, there's been a push for "swiftlang" to become more independent. (It's now in a separate GitHub org, no longer in "apple", for example).
Support for non-Apple platforms is also improving, as is the support for other, LSP-based development environments.
What happens next?
We aren't able to start using it just yet, as the current release of Swift ships with a version of Clang that's too old to grok our existing C++ codebase. But when Swift 6 comes out of beta this fall, we will begin using it!
No language is perfect, and there are a lot of things here that we don't know yet. I'm not aware of anyone doing browser engine stuff in Swift before, so we'll probably end up with feedback for the Swift team as well.
I'm super excited about this! We must steer Ladybird towards memory safety, and the first step is selecting a successor language that we can begin adopting very soon. 🤓🐞
How much time do you spend waiting for an Xcode build to complete?
Your machine setup could drastically impact compilation time. Find out how you can compare your team's MacBooks to your personal setup:
https://t.co/y0ZUAjwYFm
#swiftlang#iosdev
This is absolutely terrible. Permission to be human : to any executive reading this, friendly reminder that video games are an entertainment/cultural industry, and your business as a corporation is to take care of your artists/entertainers and help them create value for you.
When Apple releases a new AR scene for their events, there's often interesting tech art in those files!
Let's do a little digging ⚒️👀We'll venture into browser debugging, Blender, usdview, Unity, three.js, Needle Engine :)
And the animation is live at https://t.co/6hiBtcgWcw
Just recorded a demo of automatically converting 2D images into 3D mesh with a balloon/lego style. Still many trivial work need to be done on the UI. Icons and stickers in the demo are from @flaticon#webgl#raytracing#generative#voxel
Life Universe https://t.co/DLCTLNTqII
Explore the infinitely recursive universe of Game of Life! Works in real-time and is perfectly consistent, never fails to remember where you are and where you came from.
無限に再帰するライフゲームの宇宙を探索できる作品を作りました #indiedev