I recently submitted my game "Call of Balls" to the Fragment Jam which is a game jam about unfinished games and prototypes! I think I'm getting addicted to these jams :D @FragmentJam#FragmentJam Organized by @XavierEkkel and @just404it Check it out: https://t.co/Yl7bmvmkmm
The #FragmentJam was extended, so submitting another one. This is was meant to be a side-scrolling brawler, heavily inspired by games like Barbarian II, but again, didn't get very far (was only a 48 hour jam). https://t.co/bVyrSvE4C4
Creativity can be fun and a pleasure, but it can also difficult and frustrating. I have made a game about #creativity, and getting an idea for "A Popcorn Game".
You can find the game here https://t.co/ESJKKXyrB6
#story#pcgame#dkgame#popcorn#BehindtheScenes#FragmentJam
Here's the game we made with @QuietGecko for the #FragmentJam. Because I had a problem we didn't send our game on time even though it was ready :'( . We'll appreciate any feedback on it:
https://t.co/lYIVyT8YVX
This prototype was killed off too early to put on https://t.co/m1wDCexSyi, so here's a GIF! It was supposed to become a local multiplayter party game with several mini-games. What it ended up as was a colorful low poly forest. 😅 #gamedev#fragmentjam
I'm spamming https://t.co/m1wDCexSyi full of my ancient unfinished games and prototypes for #FragmentJam. It feels good to revisit the weird little worlds I created, even if they're janky and rough. 😅 #gamedev#indiedev#madewithunity
Really glad that @FragmentJam extended the deadline by a couple of weeks, I was booked basically all of June but I finally have some time to work on stuff!
#BreakdownBoulevard has been released on #itchio for #FragmentJam! Currently in an unfinished prototyping stage, it's a dance/rythm adventure game built in #UE4. https://t.co/y9jMFpDYU9