Reworked the purple area's environment design. The old version didn't feel cohesive, so I redefined the area's visual language and rebuilt the parallax system, so the background layers now move with proper depth. Showing just one room here. Here's a quick look at the development process!
What do you think of the new atmosphere?
#indiedev #gamedev #metroidvania
The test room design for the new area is ready!
I'm testing the environment design before creating the final level. Here’s a quick look at the development process!
What do you think of the environment's atmosphere? ⚙️✨
#indiedev#gamedev#metroidvania
Skill upgrade system is ready!
A new NPC, an interface for perk upgrades, and tiered skills have been added to the game. Here's a short gameplay video from the development process.
#gamedev#indiedev#metroidvania
Trying to make the early-game combat way more engaging! Added a Deflect and Slam Attack to the base moveset.
Later on, upgrades will add AoE to slams and reflect laser blasts back at enemies.
How does the feel & impact look so far? ⚙️💥 #indiedev#gamedev#metroidvania
Combat was starting to feel one-note, so I added a combo system to make it more fun and give it real depth. Next up: up and down attacks, plus perks that build around the third hit. #indiedev#metroidvania
Development continues. New this build: a map marker system, fresh SFX and atmospheric music, and a reworked Overload risk/reward balance. Buffed enemies now only take damage while you're in Overload, so you actually have to commit to it.
#Metroidvania#GameDev#IndieDev
Still developing my game. This week I finished the pause screen and general UI, integrated the perks system and the map into the interface, and wrapped up 3 new character animations.
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Thank you so much! Actually, those furnaces represent vital responsibilities assigned to each household. In order for people to sustain their lives and get the food they need, they must fill these furnaces every day. There is a mechanical routine where they are pulled up and brought back down at the exact same time each day. As the player, we slowly discover what exactly is going on in this world.