Hace años que no intento meterme en un salón del cómic/manga/japan weekennd/mil mierdas del estilo.
La verdad es que como lo que hago es muy de nicho y no apunto a un público grande, no creo que me merezca la pena. De hecho si lo pienso bien hasta perdería dinero
'The Lost Wild' director Gary Napper shares new details about the game 🦖
"From the outset, our goal has been to create a world where dinosaurs are not framed as monsters, but as believable animals. They exist within the world with their own instincts, behaviors, and drives. This shift in perspective fundamentally changes the player’s role. You are not the dominant force, the hero or the conqueror, you are the outsider, vulnerable and exposed, trying to navigate a food chain where you no longer sit at the top"
"We emphasize tension through vulnerability. The player is not equipped to kill these creatures, although they can find tools to defend themselves. The experience avoids gamified or arcade-like systems that would undermine that tone. There are no exaggerated weak points or predictable attack patterns designed for exploitation. Instead, survival depends on observation, learning, and reaction. When encounters happen, players evade, hide, create distractions, and use the environment to escape"
"The environments in The Lost Wild are dense, claustrophobic, and unforgiving, with abandoned buildings embedded within an overgrown wilderness. This is not a wide-open safari, it’s a place where visibility is limited, paths are unclear, and the landscape itself can disorient you. Through this, we create the feeling of being lost, both physically and psychologically"
"My experience working on 'Alien: Isolation' has inevitably shaped how I approach horror design and is definitely a lens I view this game’s design through ... In 'Alien: Isolation', the creature was terrifying not just because of what it could do, but because of what players imagined it was going to do. The sense of anticipation and fear built in the unknown. That same principle applies here in a lot of ways. By treating dinosaurs as systemic, unpredictable entities rather than scripted events, we create a more dynamic and personal form of horror. The difference here is not just that you can’t fight back, it’s that you feel like you shouldn’t. Maintaining a respect for the dinosaurs as living creatures, while trying to survive in a world with them"
More broadly, I think there’s a growing appetite for experiences that move away from the power fantasy. Horror becomes far more effective when the player feels exposed, when control is limited, and when success is uncertain. The Lost Wild leans into that approach offering an experience where survival is never guaranteed and dominance is never assumed.
"Ultimately, The Lost Wild is about placing players into a world that feels grounded, real, indifferent, and alive, and then asking them to navigate it not as a hero, but as something far more fragile but relatable. 'If I were there, what would I do?'"
Releasing in 2027
¿Os imagináis un God of War en el que aparezcan Netón, Sugaar, Tanit, Mari o Epona entre otros?
No va a pasar nunca, pero como friki de las mitologías ibéricas, sería el mayor regalo del mundo.
@Carlosdino88 Su es un coelophysis chapó, porque además el cráneo es parecido, pero como digan que es un raptor o algo así me dará un poco de rabia. No lo puedo evitar, la estética me puede, antes muerta que sencilla
@michel_elia Hay tantas cosas que me molan de este trailer. El movimiento fluido y suave de los dromeos, el hatzegopteryx galopando, que ningún bicho ruja en plan "Voy por tí, te aviso con una semana de antelación", que el terópodo grande no parece que vaya a la carrera, sino que te acecha...
No me molan los survival horror, pero tiene pinta de ser uno de los mejores videojuegos con dinosaurios que vayan a existir y no estoy exagerando.
Esa parte con el hatzegopteryx galopando hacia tí me ha levantado mucho hype.
He visto que se ha reabierto debate sobre los diseños de los perros paradoja (SÍ, PERROS. VENID A POR MÍ)
Yo solo vengo a recordaros que había gente que prefería una fusión pedorra de los 3 en vez de los diseños tan duros que tuvimos.
Otro puñetero rip off de Jurassic World. De verdad, que no cuesta nada diseñar un dinosaurio sin que parezca que simplemente lo has pillado de una película ajena...
New look at David Robert Mitchell's ‘THE END OF OAK STREET’, starring Anne Hathaway and Ewan McGregor.
The film follows a family who discover that their neighborhood has been taken back in time to the prehistoric era.
(Source: https://t.co/Mmkhx5yx39)