Game designer, programmer @ArfGames. Curiosity inversely proportional to attention span. DMing D&D for the best ragtag mercenary group in Eberron.
🇺🇾 EN/ES
👗Our latest game on @Poki VERO LIFE let's you dress-up in the cutest outfits and decorate the coziest rooms!
🏡Play it for FREE here https://t.co/fKUejKqF0x
Preview of "Scavengers Reign" Season 2.
Unfortunately, this new season has not yet been greenlighted.
So the creators of the show & Green Street studio produced this concept trailer in-house.
Full video >> https://t.co/TQKe8g4I5l
cc @josephbennett00@charleshuettner
I've always compared it to cooking.
Does THIS dish taste good? Is it too spicy? Does it have too much of one thing?
Balance for an audience who prefers sweets will be different than for another, and leaving to much of one ingredient in will be worse for different customers.
Game feel is king.
ESPECIALLY in heavily "balance"-dependent games.
Games are much more like music is something that should be more explored. Mostly because the miopic view of "games as movies" has caused enough damage to the medium already.
Cada edición de Level UY es una oportunidad xa destacar a mujeres profesionales que trabajan y hacen crecer la industria de videojuegos en nuestro país.
Lucía Gómez, Communication & Marketing Manager de @PomeloGames se suma a nuestros speakers 🚀🇺🇾💁🏻♀️
https://t.co/llrCyuikjC
El capo de Loïc @UltraBanaman va a estar mostrando como hace sus genialea juegos en @Poki.
Excelente experiencia para quienes empiezan y quienes llevan unos buenos años en desarrollo de juegos también!
I was in a publisher meeting all about "Progression" and "Unlockables" and halfway through the lead dev said "What if we just made the game fun?" And the publishers were unable to process that. There was silence, then back to the powerpoint.
A game engine has to help you make the game, for a specific target platform, with features that don't get in the way for you to achieve that, for you to deliver in time and quality.
They are tools, not sports teams. Work with them. Don't be a fan of a screwdriver.
Couple of days ago I made a video encouraging new gamedevs and those starting new projects to NOT use Unity.
Mostly for the obvious reasons already discussed everywhere.
Mini-thread because...Something interesting happened though...
Today marks the 1st year anniversary of the release of Cartoon Network's last web game: Jump Jousts Jam.
A cross-over fighting game still being played to this day and probably one of the biggest projects of the HTML5 era of the site.
Thread with "the year after" findings 1/🧵