I am working on the Java library for it right now so you can integrate it in your application very soon.
I will test it on an old project #iotajammer where I update the software to the new IOTA 1.5/2.0 network.
The broadcast plugin has been merged into #IOTA 's goshimmer development branch! You can clone and compile the node by yourself and use the plugin right away!
For the people who don't know what it does: the broadcast plugin sends every message/data from the network over a TCP connection as JSON where you can continue processing it.
@MyInvestingAcc2 Thanks! Just trying to spread iota to the masses in my free time and giving something back to the open source community. It is a great technology!
@moo9000 Clearly it is the binance network. On bitfinex I always get it in less than a minute and on the network my transactions take usually 2-3 seconds
@moo9000 I would'nt agree with that. I tested and I am using the firefly in several distros (Kubuntu, Ubuntu and PopOS) and NEVER had any problems in the application. It even updated itself successfully
I've implemented a #goshimmer plugin to get a live feed of messages going through the node.
You can check out the project here:
https://t.co/TA0OrB5eoq
#IOTA#BUIDL
@EliteDangerous
ED Experience in a nutshell:
>Play for 15 minutes
>game lost connection on jump
>trying to re-login for 10 minutes
>landing on planet
>game crashes
>trying to relogin for 10 minutes
At whopping 30 fps on planets at low settings /w RX Vega 64
Still great game π
Hey @elonmusk, seeing that you are in Berlin we'd be happy to come over for a brownbag lunch and update the team & you on #IOTA, roadmap, scalability and its low #greentech energy footprint π± as public and permissionless DLT without tx fees π‘