FASTBuild v1.10 has been released, including:
* Native Apple Silicon support (significant perf gain)
* General performance improvements
* Bug fixes
Details: https://t.co/WingZLpn00 Big thanks to all contributors!
Until further notice, I will no longer be announcing new FASTBuild versions on twitter. I no longer wish to support this platform and the man who operates it, directly or indirectly.
To get updates, please follow on the other platform if you haven't already (details in my bio).
FASTBuild v1.09 has been released, including:
* Bug fixes, performance and other enhancements.
Details: https://t.co/WingZLpn00
Big thanks to all contributors!
FASTBuild v1.08 has been released, including:
* Bug fixes, performance and other enhancements.
Details: https://t.co/WingZLpn00
Big thanks to all contributors!
FASTBuild v1.06 has been released, including:
* Many distributed compilation improvements and fixes
* Various bug fixes and enhancements
Details: https://t.co/WingZLGq20
Big thanks to all contributors!
FASTBuild v1.05 has been released, including:
* Improvements to BFF syntax.
* Bug fixes and improvements.
Details: https://t.co/WingZLGq20
Big thanks to all contributors!
@dotstdy The cache input is based on the flattened preprocessed unity file. Since v1.00 the order of files fed into the Unity should be deterministic. If using an older version, it can depend on file system type, OS or locale. Perhaps that's a factor in your case?
FASTBuild v1.04 has been released, including:
* Performance optimizations for local, distributed and cached builds.
* Profiling and dependency graph visualization tools.
* Bug fixes and improvements.
* Details https://t.co/WingZLGq20
Big thanks to all contributors!
FASTBuild v1.03 has been released, including:
* Various bug fixes and quality of life improvements
* Details https://t.co/WingZLGq20
Big thanks to all contributors!
FASTBuild v1.02 has been released, including:
* Various bug fixes and quality of life improvements
* Details https://t.co/WingZLGq20
Big thanks to all contributors!
FASTBuild v1.00 has been released, including:
* BFF syntax enhancements
* Many other optimizations, improvements and bug fixes
https://t.co/WingZLGq20
Big thanks to all contributors!
FASTBuild v0.99 has been released, including:
* Distributed compilation support for OSX & Linux
* Incremental rebuilds after BFF editing
* Many other optimizations, improvements and bug fixes
https://t.co/WingZLGq20
Big thanks to all contributors!
FASTBuild v0.98 has been released, including many improvements and bug fixes and a few new features. Large speedups for OSX and Linux. https://t.co/WingZLoPas … Big thanks to all contributors!
@honk_dice @bionicbeagle @YuriyODonnell@Reedbeta I've just committed an experimental new cache mode into the dev branch which bypasses the pre-processor. 4-8x (!) speedup for cache hits and 10% faster cache misses. Will need to bake for a while, but looks very promising. Room for more optimization in this mode too.
FASTBuild v0.97 has been released, including many improvements and bug fixes and a few new features. https://t.co/WingZLGq20 Big thanks to all contributors!
@ArvidGerstmann@slurpsmadrips @thephantomderp @MalwareMinigun FASTBuild does not depend on the format of warnings or errors. The -fixuperrorpaths option allows non-MVSC format warnings/errors to be converted to Visual Studio style, but it's optional, nothing relies on it and doesn't impact MSVC output.