It is so, so nice to be able to post art like this after so long away and see that my momentum is still there :) Thank you all for your support! The AI slop era drained me, and I had personal things to deal with, but it's nice to be able to share and be seen.
About 10 years ago I was working for a gaming company doing creature design. After work, I would go home and dissect animals in my garage.
I borrowed a tiger carcass from a local taxidermist.
I wanted to understand how the jaw muscles worked, so I stop motion animated it.
I think I need to discuss a paleomeme trend in sauropod integument that has persisted for a little too long. Sauropod skin is often made overly simplistic in paleo art, despite there being rigorous evidence against such interpretations. A 🧵 1/11
@CorporalRex I'd be happy to help, I'm a DM as well as a paleoartist. Only if you're interested, of course :) I don't mean to butt in if you're not open to it. I'm busy until tomorrow afternoon, but hit me up in dm's if you're interested.
@CorporalRex This has a lot of promise! It does feel like the beginning of something that could be dropped into a setting right alongside Dr. Dhrollins. It does feel like it could use some proofreading, however. Clarifying rules as well as making sure it's balanced along the other supplement.
Next week Hugh Chew will be joining us to reveal all the secrets behind the material layering system inside of Unreal Engine, showcasing a very useful workflow that can be applied to so many aspect of game development.
Join our ”Workshop Access” tier to get instant access: https://t.co/uv951e6RIQ
@CorporalRex Literally just teased to my players that they might unlock a few races once they hit certain milestones. Interested in seeing where this goes 👀
Hey look, a THREAD 🧵 on the VFX and virtual production tech from @MPCVFX in 'Mufasa', from the @beforesmag article breaking down the making of the film.
Here, take a look at mocap (new quadruped style!), environment work, fur and other effects details and stats...