tools that interpret visual data from your own screen should never be bannable. there are way too many easy ways to circumvent it for the rule to make any sense.
one player gets banned for running the program on their primary PC, while others simply use a second computer that isnt detectable at all. someone could just set up an iphone pointed at their monitor and get the exact same perfect drop and nobody would ever know.
based on Epics statement, this logic would also apply to coaching. if access to real time visual information from the players screen is the issue, then a coach watching your screen and giving live calls is doing the same thing as the program.
this is unenforceable. #RESTARTGRANDS
We've realized there is legit confusion on whether Fortnite competitive rules allow for use of drop calculators, which have evolved from being static web sites to real-time tools connected to the game youโre in. This confusion stems from the current phrasing of our prohibition: "Using any kind of cheating device, program, or similar cheating method to gain a competitive advantageโ from our official FNCS rules.
We'll be updating this to reinforce that these devices, programs, and methods are prohibited if they have any access to the real-time state of the game being played (e.g. through memory, screen recording, screenshots, audio, network traffic, files, overlays). This will include overlays that feed real-time screen information from the Fortnite client to competitive advantage analysis tools. Whereas things like informational web pages that don't access the current game state are ok.
Given the confusion on this, disqualification of these players was a mistake and the DQs will be removed from their record. The bad news: due to the tournament timing, the lobbies are now full for this event and it's too late for them to continue in the current tournament.
All future use of these tools is banned if the tools have access to game state.
https://t.co/u2RoWRwq6i