@fridgefn@SupremeUEFN@FNCreate It’s useful for example if you want to make a PinPad directly in Widget Blueprint, instead of putting an event for each number you can create only one and put the number as a parameter
🌳 Pre-orders are open for our upcoming Grow A Beanstalk Template in #UEFN!
Made in SG, clean UI, optimised, fresh mechanics, easily customizable and overall great systems ✅
DM's or on our Discord server for pre-orders! (Still polishing final details🚿)
We’ve just released our Escape From Tsunami #uefn template! 🌊
Fully made in Scene Graph (all modular), this template is guaranteed to save you time scripting, texturing, designing UI and testing. ✅
DM FOR MORE INFO (Brainrot meshes not included)
We’ve just released our Escape From Tsunami #uefn template! 🌊
Fully made in Scene Graph (all modular), this template is guaranteed to save you time scripting, texturing, designing UI and testing. ✅
DM FOR MORE INFO (Brainrot meshes not included)
My UEFN Verse Compendium has reached 30 articles. The main goal is to help people understand the basic blocks needed to solve problems using the Verse language.
https://t.co/d6LzV3XwQd
#uefn#verse
In-Island Transactions for my FNAF project #UEFN !🔥
Yesterday I added the marketplace Verse code to my project and it works perfectly! You can purchase Faz-Coins to spend on items like weapons and cosmetics or you can purchase passes! Faz-Coins are obtainable for free too!🪙
🌊 More footage of our upcoming #uefn template!
We’re still working hard to add even more features, like the wave shop, rebirths, character upgrade machines and much more ✅✅
DM FOR MORE INFO ⤴️
#fortnitecreative
normal editable arrays can already be reordered, the editable_container gives you more control and specifies what you want with the array if you're working with a team for ex, and you can also disable reordering if that's something you don't wanna take risks of someone else changing it by accident, this is also future proof as Epic said that the editor/UI can be changed in the future, so I'll deff keep using this instead of normal editables for things that are more complex.
#UEFN #Fortnite
🌊Some early footage of our upcoming Escape Tsunami template!
⚙️Modular bases + slots + floors
🚧Built in Scene Graph
🗺️Map included
⏰Limited stock
ℹ️Pre-orders soon
🧠 Live Variables will change how you write Verse code.
❌ No more manual callbacks.
❌ No more forgotten updates.
❌ No more "wait, why is the UI showing 0?"
Verse is getting reactive programming baked into the language
Everything you need to know 👇🧵
#Verse#UEFN#Fortnite
With this large of a delay, it'd be awesome to get some stop gaps for UI:
-12+ Buttons for Popup Devices
-Ability to disable auto close on Popup Devices when a button is pressed
-More layers for HUDMessage Devices (there's a workaround but I don't trust 100% - could be patched / disabled)
-Font sizes in verse
These small changes would go a long way in making our lives easier until the larger updates are ready for prime time.