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Worked w/ @keebabb, @TheHoodFn, and more!
@WarforgeXP We're on the same boat! I tried to give Codex a chance lately, but it never delivers the way Opus 4.6 does. I really don't know what they did to ChatGPT, it used to be good on general information, but has degraded a ton and seems to always steer off.
You could do this before as every object is basically a bunch of text. So in theory, you could've written a script that takes in an object's textual representation -> modifies its properties and duplicates -> returns the final text of all generated objects then paste it yourself in the editor. However, It's great to see it being integrated into the editor.
Setters only do something when you write to them directly. Live variables watch all their dependencies and update automatically, even if a dependency three layers deep changes something you never manually connected.
On top of that, you get batching, auto-reclamping, and await/upon/when baked in. Different concepts!
🧠 Live Variables will change how you write Verse code.
❌ No more manual callbacks.
❌ No more forgotten updates.
❌ No more "wait, why is the UI showing 0?"
Verse is getting reactive programming baked into the language
Everything you need to know 👇🧵
#Verse#UEFN#Fortnite
I break down Verse and UEFN features like this every week! From language deep dives to things you can actually use in your maps.
If this thread saved you from mass-updating variables at 2am, you know what to do.
Follow @vukefn so you don't miss the next one.
Got questions about live variables? Drop them below, I'll answer what I can.
Live variables aren't released yet, but they're coming.
When they drop, you'll be able to:
❌ Eliminate manual state syncing
🔨 Build reactive UI with zero callbacks
⌨️ Write game logic that reads like intent, not plumbing
Bobby can finally rest.
Until then, study the docs. You'll want to be ready.
Docs (for nerds): https://t.co/HtYSRKudlK