@trAzy__MG@Spiral_Drip@Sir_Osvaldo the Souls series has never relied on the individuals mechanics. Its always relied on the outwards variety to make the game mechanically deep.
The souls series were never action games.
@trAzy__MG@Spiral_Drip@Sir_Osvaldo The bosses themselves have the same design philosophy.
Every boss relies on the same Artorias design philosophy while having delayed attacks. Unlike in demon souls where every boss has a
Different way of being tackled.
@Spiral_Drip@Sir_Osvaldo@trAzy__MG Wow youโre a fucking retarded nigger.
Iโve literally played more of the souls series than yourself you absolute fool.
Niggers like you need to be hanged.
@Spiral_Drip@Sir_Osvaldo His status effect isnt unique to himself.
You have seen this specific challenge before.
Now this would be fine. If he didnt have the same base moveset as every other boss.
@Spiral_Drip@Sir_Osvaldo No the decisions are not different. As every decision during the boss fight is the set pattern that has been made to be mastered due to every boss being tackled efficiently in this way and only this way.