After being on the back burner for a few months the texture regions are finally working
Lets us draw shapes directly on textures to tag areas by material type, each having unique bullet hole decals, impact sfx, particles, and other surface-specific behavior π½
Vertex colors my beloved... They give me life.
They improve the look of my PS1 games so much.
Here are some tips from years of doing around with them in Blender...
@PerfectionNV Not that I want to make public just yet. We're still working on this with essentially zero budget so most of the team is part-time and schedules fluctuate, makes timelines really hard to lockdown accurately π₯²
Meet the Paleweaver. He's a little upset about being born an upside-down flesh tree that has to walk on his hands. He vents his frustration by jumping on the ceilings and walls and puking acid on whoever he feels like puking on.
#neurostate#uzdoom#indiedev#solodev
Hey!! Figured it's time to update the pinned post
I'm Solace and I'm working on Legion of Honor: a spiritual successor to the classic PS1-era Medal of Honor games.
The project's come a long way since the last pinned post, I'll be marking milestones by pinning them from now on!!
Road to Vostok is now available on Steam Early Access!
Launch price: 14,99β¬ (25% launch discount)
Regional pricing: Provided by Steam
Good luck with your survival! :)
@MschulmeisterM No engine quirks but I plan to add some grunge so I left room to allow for more variation - totally true that you could pack this down much more efficiently though π―
I create a separate VC channel in blender and then paint a black and white mask to control the limits of the caustics. Then you need to convert those colors to a new set of UVs which can then be referenced in a unity shader. Unity mesh's can only have a single set of vertex colors (which I use for lighting) so the UV trick is the only solution I've been able to find. You can convert VC > UV using an addon called Vertex Color Master.
@Hennejoe The shader uses scrolling noise to offset the existing vertex colors which gives it a warbling effect, so the VC themselves aren't technically animated