Hey, artists out there:
What was your first picture that got you attention online?
This one was mine:
This art was the first one to truly put me on the map.
At the same time, it was what sparked my deep interest in the history of Korean Catholicism
Saber Interactive says one reason its games can be so profitable is simple: it doesn’t spend like a major North American studio.
Tim Willits, Saber’s chief creative officer, says the company has “no real development in North America anymore.” Most of its teams are now based across Europe, where costs can be substantially lower.
>Large North American studios can have a $2 million+ monthly burn rate.
>SnowRunner cost Saber around $6 million to make, yet generated hundreds of millions of dollars.
>Willits says that $6 million is roughly three months of development costs for a major California studio.
>At a $2 million monthly burn rate, five years would mean around $120 million in salaries alone.
Willits believes this shapes the games publishers are willing to make, when costs reach $100–150+ million, a game needs enormous sales just to justify the investment.
Saber takes a different way, keep costs under control, target specific audiences, and don’t assume every game must sell millions of copies.
Willits also claims Space Marine 2 cost about a third as much as a recent major game from a big North American studio, while selling 11 million more copies.
“You don’t need to spend $150 million to make a billion.”
HOLY PEAK 😭, SOMEONE ON BILLIBILLI HAS ACTUALLY SUCCESSFULLY PORTED FGO ARCADE ONTO PC AND IT WORKS , LET’S FUCKING GOOO🙏🏼🗣️🔥🔥🔥
(Soon I’ll finally get to face my baddie Whore of Babylon 😭) #fate#fateseries#fgo#FGOイラスト#FateGrandOrder