How to build anything.
1. Build something super small: 1- 3 core functionalities
2. Iterate over the implementation with debug sessions
3. Add small changes (that are needed) to make it perfect
4. Add a new idea
5. Go to step 2
#devlife#IndieDevs
@Giulio6686 I’ve build a Simulator
It has over 1,500 paths to validate game balance and decisions logic
It runs on every feature and change I want to make before it is implemented and after
@maxt3chno No way this was done on Sol
They routed your prompt to something else
But this looks lit 🔥
Wonder how this will work with Blender CLI, I find it way less with token consumption and has better accuracy
@Giulio6686 Used to have Art, Sound and finishing - since they always felt like an very specific areas to just bring someone
Now, its just a task in the bucket list
It's a simple tool, not much flair, but it helps me a lot when I want to review or get the best effect for the current clip or character movement.
Was built 100% using Codex and took about 15 minutes to get it ready and working
#indiedev#gamedevelopment#OpenAI
Didn't post in a while - was focusing on building and taking more steps in the game.
Will share some of the work/tool I built in the last two weeks.
First, VFX
Not sure why Unity won't show the effect in the preview, so I created a VFX library for me to review the assets I have
your teleprompter finally learned how to keep up with you (as it should).
with our new Follow Voice, it scrolls at the pace you actually speak. Pause? it pauses. Go off script? it waits. Pick it back up? it’s right there with you.
BUT WAIT! THERE’S MORE!
we merged scripts + teleprompter into one place, added mirror support for external setups, and made it movable around your screen.
finally someone that actually listens when you talk.