EIPs that can help make real-time proving for 100% of blocks viable:
• EIP 7825: adding a max gas limit per transaction, ensuring a big block can be split into many parallelizable subblocks
• Delayed execution: incentivizes proposers to only propose blocks that are real-time provable, eliminating DOS vectors
• Repricing EC precompiles: bn254, bls12-381 precompiles are underpriced relative to ZK proving costs
Agreed that changing the state trie hash function is a of a red herring in the short-term.
The Succinct Network will take SP1 from a great piece of open-source software to a movement, where anyone can join to help prove the world’s software.
Prove with us.
The CLOB wars have begun.
@hibachi_xyz is a perps exchange that uses ZK to blend speed, privacy, and verifiability. Other CLOBs will follow their lead — and Succinct will be at the center of the action.
Developers have a major problem with infrastructure right now:
❌ $150k startup costs
❌ Months of setup time
❌ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.
🚨 Panel Alert! 🎮
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
🧠 Topic: Scalable Game Infrastructure
⏰ AM - AM
📍Stream A
They’ll explore: ⚙️ Architecting for scale
🌐 Cloud/server infrastructure
🧩 Game tech ecosystems
📈 Stability during player surges
Don’t miss it!
🚀 POGs are BACK – and on the blockchain!
Beamable & @PogDigital are reviving the 90s classic with POG Battle, a Web3-powered game where you can flip, collect & own digital POG:
🔥 250K+ games played
💰 $1.2B worth of POGs used in battles
🎟️ Claim your free GDC Beamable POG now: https://t.co/ril8pfqjDa
Old-school fun meets new-school tech. Are you ready to SLAM?