@jantonsson New dev here working on a movement system that rewards flow and creativity. This is my first full project and I'd love to hear what you think so far! I've created the movement and animation systems from the ground up.
Prototyped a grab & throw mechanic today. The player cannot use their Fuel without dropping the item, so they have to get creative with their movement.
This will be used for delivery type objectives and throwing items in combat.
Improved my wall-running a bit and it's feeling great! Players can now carry vertical momentum into the wall-run, and after the initial boost they can continue running instead of falling off. #FuelStateGame#gamedev#speedrun#speedrunning