Incubus trap Vtuber| Jazz Club Owner | Open DMs | Official Penis Inspector | Model Mama: @CandyHiDRA1 |
Art: #Fujiokart
pfp: @seirenhearts
banner: @elfie_vt
Something I genuinely hope for in XIV is that the devs let go of trying to please everyone and figure out what it is they want the game to be. What's the game THEY want to play. If there's a solid vision to go with their genuine passion, people will follow.
The recent comments about how they designed the upcoming Deep Dungeon sounds like they're starting to flip that switch. They DO try to innovate, they DO try to give new things a shot, but it does at least SEEM like they get discouraged very quickly. This leads to a lot of systems being introduced but dropped within a couple patch cycles.
I'm not in that space so I can't imagine the pressures, but at the very least I'm seeing them figure out what they want their battle content to be. It prunes some players, but those of us enjoying it REALLY enjoy it. And that's okay. It's okay that a game isn't for everyone. It's okay that some people get upset at changes. It's going to happen whether we like it or not.
I say this with love, but aside from combat, XIV feels like it doesn't quite have its own identity... yet. And I'm rooting for them to find it, EVEN IF that final product isn't one that I personally enjoy.
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I've not been vocal about it, but a friend talked me into starting with art via inktober, and I wanted to share today's piece. Today's prompt was "Angel" and since I've been watching Bluey lately, I had to draw this little angel.
Also, this is my very first piece of digital art