Some more work done on the Atlanta office, classes resume tomorrow so I'm pushing to get as much done as possible while I still have the time to do it 😑 Getting there! #FullStick#drones#FPV#gamedev#3dmodelling#indiedev
Final exams are over! Added in non-linear throttle response to account for airspeed and airflow around the props, it adds some grip in the corners and some bounce at low throttle. Super ugly test scene for now, just hammering out the basics. #FullStick#gamedev
Continuing working on refactoring the entire project, rebuilding the physics from a much cleaner, simpler base. Previous prototype suffered a lot from feature creep, trying to avoid that this time :) #FullStick
*Not actually dead* Just school, guess that's pretty close. Also made the very rookie mistake of trying to convert my master project to Unity's new LWRP with disastrous results, now working on rebuilding it (hopefully cleaner this time). More to come! #FullStick
No new updates yet, been taking a bit of a break to go fly the real world :) Can't simulate it if you can't rip it IRL
https://t.co/GNfAckcQSR
#FPV#drones#wip#FullStick#gamedev#ripping
Currently experimenting with adding a Gaussian curve to torque response, helps give it that bouncy feel at low throttle and better response at high throttle. Also some wip modular bando sections.
#FPV#drones#gamedev#unity3d#wip#FullStick
Twitter account, dev blog, and personal progress tracker for a FPV drone simulator, made with #unity3d. A personal project by one student dev who's just minorly obsessed with FPV.