Yesterday marked the first update since Lawn Order was released into Early Access last week. It consisted entirely of changes that were based on player feedback from the first week.
I think we might be at a point where all the basic stuff feels right, and we can start expanding with new levels!
#solodev #indiegame #wishlist
https://t.co/5tQD2vcGXv
Over 100 people have bought Lawn Order, in under a week!
I never expected more than, like, 10 people to try this game. To me, this is incredible. Thank you!
https://t.co/5G8OhIY5ni
Lawn Order gets released into Early Access in two days, on 9/25!
It is on over 170 wishlists, and I am very excited for people to try it.
It has been a labor of love for many long months. It started with wanting to build an awesome physics engine. Then, somehow I ended up with a sinister gnome, zombies, a demon, and out of control drivers.
It also has leaderboards, gear progression, and player stats!
Oh! And it has friggin co-op and versus multiplayer! Clear levels with your friends, or battle them in a leafy duel. Then, soon, challenge them to a leaf blower-powered gnome curling match. You read that right. Gnome curling.
And there's sooooo much already in the pipeline to add in the very newr future .
I would be honored for you to give it a try and tell me what you think. I want as much feedback and suggestions/requests as possible during EA so that when we get to 1.0 we have something really, really special.
Blow on, my friends.
https://t.co/5tQD2vdeN3
#indiegame #solodev #earlyaccess #steam
@Crypticinvest1 It's a great game! I've a leaf blew up game of my own, focused on really awesome leaf physics. I know it will never get 1% as many plays as Leaf it Alone, but that's ok!