There has been a lot of talk about this image in the last few days. I will just say that I thank TfB for giving me the immense opportunity to work and interact with such a creative and vital team of artists and developers.
Introducing "basemesh" on my site.
Here's how I'm organizing everything:
Straight models and textures are free on my site. CC0. Use them for whatever, you're welcome!
Trainings & textured environment prop collections are exclusive to my Patreon.
Go support!
Last weekend I posted a video of the duck I’m making with procedural animation, and the response was really encouraging! Some of you were asking how it’s made, so I thought I’d make a little breakdown of the setup! 🧵
#gamedev#unity3d#ducks
It's finally finished. 😊
3D Game Shaders For Beginners
Learn how to implement SSAO, depth of field, posterization, normal mapping, and more. Comes with a working demo and full source code. #gamedev#indiedev#shaders
👉 https://t.co/OYW2kD9opY
@LoonarForge@jendrikillner
if you're into "Pixel Art 3D" please try my Blender add-on "Pixel Unwrapper"
been using it for a while, and it's at a point where I can just smash "Unwrap" and no longer need manual touch ups! (after adding seams)
(also get in touch because I might need help soon )