The next wave of web3 will be ushered in with Dapps or projects that truly focus on mass adoption.
Four keys to mass adoption:
1️⃣ Strong value proposition
2️⃣ 0 Barrier Web2 transition
3️⃣ Experience-minded design
4️⃣ Strong gamification & hook
#Web3forAll#Web3@letscosmo
You hop into the app. You’re greeted by a little bird that beckons you forward in the adventure. You start gaining experience points and questing for achievements. You level up and get a robust daily streak going. You feel weirdly attached to the bird, who is happy and cheerful when you play regularly and sad when you’ve neglected it for a while. You feel that you’ve really accomplished something.
You’re playing Duolingo.
In this week's essay I cover the psychology behind games and consumer app design, different types of popular gamification (leaderboards, XP, streaks, characters, etc.), and then a few areas where the intersection of consumer x games has a lot of potential:
- Healthcare: Companion apps for patient adherence + games to treat mental health
- Fashion: The next evolution of dress up games (Love Nikki, Kim K) combined with social shopping. Metaversey fashion in Roblox / Fortnite
- Music: Collection games with music as a primitive
- Fitness: Continued gamification / socialization of fitness
- Education: Duolingo but for other subjects. Learning with spatial compute
Read on below:
0/ We are delighted to release the 5th annual @ElectricCapital Developer Report
We analyzed a record 485 million code commits across 818k repositories—20x more code than our first report from 2019!
356+ people across the community contributed to making this report.
Long, data-filled thread below! 👇
Read it here:
https://t.co/E2VbERzQc7
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