Hi Sandy, I hope youβre well. I have appreciated the recent discussions. I do not agree with your framing.
Regarding piracy, DOOM is a complicated example because shareware was the model. DOOMβs first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world.
By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not βpiratesβ by default. A huge number of them were playing the free episode exactly as intended.
That doesnβt excuse people pirating the registered game. However, itβs important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number.
I also donβt think piracy is what βguttedβ id - id is still around and still making games.Β Piracy may have cost money, but it wasnβt the reason Quake was hard or why people eventually went different ways.
So yes: pay developers. Buy the games you love. Support the people who make them.
But history is messier than βpirates killed the companies.β Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.
We reached 76% of our funding goal π There are currently 4 days left to back our Kickstarter. If you have the means to do so, please support the development of Necrofane by pledging on Kickstarter. Link is in the bio. Thank you π #screenshotsaturday#gamedev#indiegame
@AnTwit123@Criminalsimpson Or that he took his mother's makeup gun by mistake. Mr Smither's can vouch for this but everything else he tells you is a filthy lie.
Happy 30th birthday, Quake! ππ And thank you all for playing.
See you later today on https://t.co/uOnB2dub9f. 9pm - 11pm GMT+1. π
#quake#johnromero#fps
@G_Godaka Even though I feel the next Boss is harder this one is the most stressful. You're being constantly chased and the sound they make seems to always be playing so you're unsure if they're close or far.
Bobby Prince, the legendary composer behind the music of Commander Keen, Wolfenstein 3D, DOOM, Rise of the Triad, Duke Nukem 3D, and Quake, has sadly passed away.
His work helped define an era of PC gaming.