TL;DR
Harada clarified that Yasuki Nakabayashi has already left the TEKKEN team too. The recent batch of decent updates were being worked on a year ago under Nakatsu, Nakabayashi, and Mishimastar. He warns not to credit single individuals for changes as the whole team is involved
Just a small clarification regarding the facts.
The work behind the latest update had actually been in progress since last year, and what is currently being delivered is the result of that long-running effort. (Anyone who has worked in game development will probably understand this timeline—it’s not just about debugging and QA; there are also first-party certification and approval processes involved.)
About a year ago, I made this post –> ( https://t.co/0IH3lubaGB )
And yes, the direction of this patch update was naturally led by Nakatsu (Kohei Ikeda). At the same time, the other director you mentioned, Yasuki Nakabayashi, was also deeply involved in directing it. Mishimastar as well.
The reality is that they spent the past year working toward this release, and this update became the final work they delivered before leaving the company.
Also, this should go without saying, but not only for this update—these results are the product of many project members working incredibly hard, even if their names are not widely known. Because of that, I hope people will evaluate these achievements as the work of a team rather than focusing on individual names. (Personally, I don’t think there is much value in studying the credits and trying to attribute everything to specific individuals.)
I also see a variety of speculation and analysis from the community. Unfortunately, most of it is not accurate (and I don’t mean just this particular topic).
In fact, the directors whose names you mentioned, including Yasuki Nakabayashi, have already left the project and begun new journeys of their own.
There are also a small number of people who explain things based on their supposed knowledge of the game industry. Unfortunately, most of those explanations are not accurate either.
This is simply a factual clarification and nothing more. Nothing beyond that.
That will be all on this topic.
Now then, since we’re here, a quick personal update.
I recently considered changing my X account name, but the X team advised me against it. They warned that the current name could quickly be claimed by someone else and potentially used in a misleading way. Even the old trick of changing the name and immediately reclaiming it with another account apparently doesn’t work very well these days, because bots monitor these changes and can grab the name almost instantly. They did say X might lock the name, but there are no guarantees.
My heart remains with this community. It always has, and it always will. (Well, I do get angry from time to time, but I deliberately do that because I believe people expect honesty from me lol.)
So I’ve been thinking that perhaps I should leave this account here as a piece of history and simply create a new one. But there’s no rush. I have plenty of time to think about it.
For now, let’s keep talking here.
It turns out there is quite a bit of demand from younger generations for stories about the game industry in the 1990s and the early days of the 21st century. (Who would have thought? lol)
Anyway, today is guaranteed to be another incredibly fun day at VS Studio.
There is a shared environment, atmosphere,vision, and team here that genuinely feels like stepping back into the 1990s and the early 2000s.
Get Ready for the Next Creation!
A company will automatically ditch a beloved series if a game doesn't meet expectations, even if the game still sold well in its own right. Now fans feel like they HAVE to buy anything from the series or else It'll be "their fault" that the IP is dead/shelved
-A 2.5D Remake of a phenomenal platformer.
-New content, cutscenes, voice acting AND NEW MUSIC LEVELS.
-Bonus lithograph map with the physical version.
-Comes with an enhanced version of a whole other Rayman game.
All for $40 bucks.
HOW ARE PEOPLE COMPLAINING ABOUT THIS??? 😭
On Thursday 4th June at 20:00 UK time, I will be hosting a Tekken Talk with @FinnschT
This talk will be centered around the departure of Harada, Nakatsu & Shimbori. We will also go over Michael Murrays conduct online. Most importantly, we will be discussing who's really to blame here; the community or the developers (for the state Tekken 8 is in and their departure/comments on social media).
We want to hear from you so if you have something to say, I will be opening the floor up to the community. Are we so toxic that we pushed the devs away or are the devs to blame entirely for this mess?
See you guys then.
3) So with all my honesty and good will inside of me rn, I cannot for the life of me see this going well. Like, again... specific concepts here are great. But the resulting end product seems mega whack. Hopefully im wrong tho?
1) Ok, lets talk God of War.... the concept of Faye as a narrative, especially displayed in a way where her assumed character (calm, collected and reasonable) got slightly influenced by Kratos is neat. The combat looks amazing, and parts of the world and stors look intruiging
2) But.... is this what the franchise required at this time? I dont think so personally. Also, the Cube and Disney-esque NPC and setting for a few scenes just felt too much out of place imo. Finally, the idea of this "afterworld" for gods specifically mentioned = plothole
@Grummz He has a couple of points here regarding the Disney aspect and whacky things, like the cube and NPCs.... but still I get the feeling he is anti GOW regardless. Anything that isnt his vision is garbo, and I dont appreciate that personally
@SpideysNut@S4m_Wnters@Hazel_qs Responsibilties only happen in the realm of human comfort and whatnot. You cannot expect me to frame 1 text my boss the moment this happens. There is no clear rule or timeframe, but personally at least lemme deal with shit and get my stuff together for like maybe 12 hours lol
@enji_the_shrimp In sts1 hab ichs tausende male bekommen, aber in sts2 hab ich es wie gesagt nur 1x im shop gesehen. Also benutzt hab ich es genau 0x haha... Hab viel solo und online gespielt, alle auf Asc 10... Hab 160 Spielstunden gerade