I compete in 3D and anime fighting games. I also play Final Fantasy 14, Fire Emblem, and Starcraft 2 for fun. Police Officer. Weapon Advocate. Play Trails.
Hey guys, I finally got around to uploading a few of the punishment videos to YouTube to anyone needing an easier place of reference. Will continue to add more as I make them as well as any other ideas I may have. FyreNecromancer FGC https://t.co/8ogjuEqbVQ via @YouTube
@yhaya04 Yes. At least here in America if you see this you can call the police. The officer will break the window and the owner of the vehicle can be charged with a crime. In Texas the offense wold be something like Texas Penal Code - PENAL § 42.092. Cruelty to Nonlivestock Animals.
Mirror Madness FT5 Exhibitions Match 6 and 7🫴🫴!
A Crazy Two Day Event: Watch next week June 5th 4:00pm EST and June 6th 6:00pm EST! Streaming at https://t.co/WJaqe9Eyi2 #Blazblue#PlayCF
My early thoughts about Kunimitsu without spoiling too much to keep the element of discovery for everyone else to figure out on May 27th for the season pass 3 owners and June 1st for those who don't.
• Kunimitsu's design might look busy at first, but it was actually the colors. Using the second preset made her design pop better, especially the golden accent she has in her outfits. It an absolute amazing design that probably got obscured by the color choices
• Her backdash is nerfed and that shows how careful they are at designing her this time around, since her approaching tools are stronger than ever with her SET stance having a heat engager (SET1+2) and her running 2 is now +6. Having her old backdash on top of this, would be a disaster and I'm happy they considered this!
• Kunimitsu follows the design philosophy implemented on Miary Zo. Her homing moves are not overwhelming or good. No moves that track to both sides either, she will have to alternate between moves that covers her left or right side. Both b2 and 22 lost their homing properties. But in general, I think b2 is now better since it CH launches and covers her left side completely. She only has 2 homing moves, one is 20 frames fast that come out off qcf1+2 and the other is a high, high string that can't be hit confirmed
• Her combos are way more fun than before, I won't say or show much. But it is no longer f4 into a hit into another f4 into tailspin that leads to the combo ender. She uses many moves that look pleasant to the eye, combo makers will have a lot of fun with this character since she has too many combo tools. Almost as good as Lars in that aspect
• I also noticed her power crushes are not very strong, she has one that functions similar to Clive's where if she absorbs the attack it gives her a powered up version of it for 28 damage. But it lacks range.
• I feel this time around, she is designed for players with good reads, she is no longer a character where you could use 3 - 4 moves to make her work. You use certain moves to catch certain side steps or commit to options that are unsafe. She got diversified and that is what we need to see more of!
• Her BT mixup is the thing that received changes the most. It compliments her tools quite nicely, especially the new FC low FC d+1+2 where it puts her on +5 while being BT. Every move that puts her to BT is automatically good and that reminds me of Lili in a way
• Her punishment may seem underwhelming from standing, but practice punishing with ff4,2 for -10 moves and CD2 for -14 to make the most out of her standing punishment, but if you keep it simple you will feel like she's lacking in that department. Her ws punishment though became quite crazy!
And that is all I can say for now!
@DarkGravityFlam I ain't gonna lie, this move is incredibly difficult for me to react to. You could probably do it 10 mixups in a row and I would still not be able to jump it. No I'm not joking. It's very strong I think.