I'm honored to share that the official documentary Technoblade Never Dies is now in production!
You can submit testimonials, fan art, animations, and so on here: https://t.co/oZ652pV2yi
When I got the opportunity to be part of this documentary, I had one special request: involve the Technoblade community!
It's been a pleasure working with everyone involved to get this into production. After my first meeting with the director, Steven Lake, I knew he was the right person. He truly understands what Technoblade meant to all of us. Please check out the video on the website to learn more about his vision!
For Hypixel and me personally, it was important to help make this documentary happen as a thank you to Technoblade and his family, a thank you for all the great memories and opportunities he gave us. I don't think I'd be where I am today without him. Even before the fame, he helped shape Hypixel behind the scenes and was such a good person to be around.
It's also been a pleasure to work with one of Technoblade's artists, @jester_u, on the artwork for the website such a wonderful person!
Please note that all of Hypixel's profits from this doc will be going to charity. My honest goal is for my two young kids to see this documentary, learn who Technoblade was to all of us, and get inspired.
Again, thank you, Alex, for all the great memories. We miss you dearly.
Technoblade never dies.
I built a petition — to show Riot what this community can offer: designers, artists, marketing, finance, content creators, all ready to help keep this game alive.
And more importantly, what's in it for Riot.
Please share. Details below.
Sign: https://t.co/pGKOcwwp98
#Save2XKO
My heart goes out to the 2XKO team. It’s a big blow to the fighting game community and game development in general to have this project stop active development.
Our projects are pretty delicately linked as our team at Aether Studios set out to achieve a similar goal for the platform fighter genre as the 2XKO team was attempting for the traditional fighting game community.
Before our Kickstarter, we pitched to publishers and investors and we even had Project L listed as a north star of what we were looking to do.
Now that we’re both on the other side of releases, it’s easy to come up with a ton of little reasons that were “oh so obvious” as to why it’s been hard to attract and retain players.
But at the end of the day, the current landscape for multiplayer games is brutal. You either bottle lightning, go out of business immediately, or like our projects, struggle to release frequent updates that can steer your project toward financial sustainability.
And you can say, “Why even attempt a live service then? People liked boxed games.”
Most multiplayer games today are live services even if they didn’t intend it. They might have a less grueling release schedule, but every successful multiplayer game including fighting games are either still in active development or had a multi-year DLC schedule that has now concluded while we wait for the next game in the series.
By the end of Rivals 1 development, it felt like we were running a live service out of a game that was meant to take just a few months to create in Game Maker. We were constantly running into issues trying to expand that game, and there were many times we wanted to give up development during the 10 years of updates the first game received.
So we looked at a game like League of Legends and later 2XKO to help guide our development plans for Rivals 2. We designed updates in a way that would generate income every month while also having bigger content drops for the less committed players to return to.
And it worked! But at a much smaller scale than a AAA game would need or even where we hoped we might be. We’re still operating at around 10x the Rivals 1 numbers had before workshop launched.
But a 3D game is much more expensive to build and maintain. We’re still struggling to stay sustainable. If we had the same burn rate as the 2XKO team, we wouldn’t even be close. It’s a good thing we didn’t stretch ourselves to launch on console right away, because our engineering burn would not be possible to pay the team and update and bug fix the game on multiple platforms with the numbers we have now. We would have had to stop development by now.
One difference between the two projects now is that Riot Games as a company will still exist after 2XKO ceases active development.
Aether Studios does not have that same luxury. If Rivals 2 falls then so does Aether Studios and so does my livelihood.
We have no other option and we will keep working until the wheels fall off completely.
I know people on 2XKO team who are in a similar position to me. They were there to make a fighting game. So the end of this project is the end of a dream.
I hope they find something awesome to do next, and they are in a good spot personally. Because there were so many right decisions made on that project. But at the end of the day, you need to attract and retain players for the business to work. And that’s our job now when making a competitive multiplayer videogame.
I am delighted to be the voice of 🎶Vodyanitsa✨ in Genshin Impact! 🌊🫧🐚 I had a blast getting to know this wonderfully expressive, strong willed diva and cutieful fish princess! 🧜♀️💖🫶🐟
Excited for you to experience more of her in Snezhnaya’s chapters! ❄️🩵
Guess who scored a collaboration with @PlayOmega??
That’s right. We did! If you’re looking to kick your Rhythm Rifts up a notch, check out the new Omega Strikers Music Pack: https://t.co/lXSaAadnOj
✨ Share this post, follow us, and tag a friend for a chance to win a key!
Elsword celebrates 15 years in just over 2 weeks, but we're starting with a Pre-registration event and more!
Join in by checking the comments to join our events as we're offering Elsword merchandise, gaming monitors, and more in these epic events! 🎉
#Elsword#Anniverary#Event
⚔️The Kagemune Cup Race Returns!⚔️
Take on the mighty Kagemune in the Kagemune Cup Race! Complete individual & community missions to win Rubies, Sacred Seals, and more!
Join the challenge on our Official Discord!
➡️ Discord: https://t.co/0Cc3PwPgBW
Wuthering Waves — Closed Beta II Gameplay Trailer | Awakening: A World Reborn
CBT2 Recruitment is now open! Repost to win CBT2 Qualification x20, iPhone 15 x1, PS5 x2, $50 Amazon Gift Card x10, Character Merch x10, and more!
Join CBT2 recruitment at: https://t.co/eG6Jf4pNE5
@besepho @PlayOmega Man I remember when we first met on that god damn Minecraft server lol. I made so many friends on there. You were one of the few that were super kind and chill and awesome to hang out with everyday. Even though we don’t talk much now, I still hold those memories close. ❤️
@PlayOmega@OdysseyStudio I fell in love with this game after participating back in pre alpha. This game has gone so far and although I’m sad to see this chapter come to a close, I will always support you guys on your next endeavor!