At a much more 'accurate' jump, added coyote timing (which REALLY makes it less frustrating to jump out of a slide), added input buffers, the yada, and the yada.
#godot#megaman
wanted my own crack at writing a Mega Man engine in Godotー it made me think before implementing basic systems like the state machine.
The code is already way less cluttered and much better than in Beaver. I feel ashamed.
#gamedev#godot#megaman
It's also inaccurate so far.
managed to remap my calculator key to the s key and now i have 1/2 broken keys replaced now i just need to remap the lenovo vantage button to x but i fear that may be difficult
Mega Man is overriding his limits in 2027 with Mega Man: Dual Override, but this time Proto Man joins the fight!
Get equipped with new Custom Chips to modify your abilities, and unleash overwhelming power for a limited time with the new Override system! #MegaManDO
🔵🔴 https://t.co/wKKw8Vh0jc