Get the latest news from the AMD GPUOpen team!
We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
🔥 AMD FSR "Redstone" SDK 2.3 is now available! 🔥
The big news: FSR Upscaling 4.1.1 for AMD Radeon RX 7000 Series GPUs!
🟥 FSR Frame Generation 4.0.1 - improved input processing.
🟥 FSR Ray Regeneration 1.2.0 - new denoising options.
More details ⬇️
https://t.co/diutKDMm03
RealityScan 2.2 and that means full AMD GPU support has landed!
Mix AMD and NVIDIA in the same machine and RealityScan will use both at once. More details on that and the latest bug fixes can be found here: https://t.co/hqrNEiIdz1
We power over 1 billion gaming devices worldwide.
That scale comes with responsibility: push innovation forward and bring it to more gamers everywhere.
Today, we're bringing @AMD FSR Upscaling 4.1 to Radeon RX 7000 Series graphics cards, extending our latest machine learning powered gaming experience to millions more players across more than 300 games.
💡 For RDNA 3 APU players, we're developing lightweight machine learning models to bring FSR 4.1 to even more devices.
More to come.
The future of gaming belongs to everyone.
Enjoy. 🎮
Excited to support Microsoft's DirectX Dump Files Preview! 🛠️
A major step forward in GPU crash debugging with PIX workflows on Windows, now supported with our latest AMD developer driver for RDNA 3 & 4 hardware.
Get the driver ⬇️ https://t.co/r261hNVcAx
We're working to make it easier for developers to find and fix GPU crashes on Windows. Today, we're excited to announce the DirectX Dump Files Preview!
Learn more here: https://t.co/72xDljudlf
Proud to sponsor #UnrealFest26!
Join AMD & Databiomes 2PM CT today:
🧠 "Scaling AI the Smart Way: Memory Footprint and Runtime Efficiency"
⚡ Optimizing AI models for in-game inference.
🎮 Scaling across CPU, GPU, & NPU in Unreal Engine.
More info ⬇️ https://t.co/mIKjet5shi
This year’s State of Unreal is now available in full, in glorious 4K, on the Unreal Engine YouTube channel🎥
Relive the livestream here: https://t.co/LHXql7edQH
Congratulations to our AMD Developer Community on turning 1! 🎉
🙏 Huge thanks to everyone on Discord & our Community Forums. You’ve helped shape what comes next from AMD for developers.
🔁 See what we’ve built together in our Year 1 recap!
Join now 👉 https://t.co/GDSwOW5zMS
The latest update to Microsoft Advanced Shader Delivery now supports even more AMD Gaming Devices.
⚡️Now enabled on AMD RDNA™ Powered Graphics with AMD Software 26.6.1
⚡️Reduce shader stutter & load times by up to 95%
Learn more: https://t.co/bUchIFRzYY
The AMD Radeon Developer Tool Suite 🛠️ just got a major update!
🔍 View HLSL shader source code directly in RGP.
📌 Extended PIX Marker support in RGP & RGD.
⌨️ New RDP command-line interface for automated pipelines.
Full details ⬇️
https://t.co/khzck1Nd2d
New 3-part #WMMA guide for AMD RDNA 4 architecture GPUs!
🧮 Fused GEMMs for deep learning acceleration.
⚡ Wide WMMA for max memory bandwidth utilization.
🔄 In-register matrix transpose techniques.
Read all three parts 👇
https://t.co/qjorOpAlC0
AMD is proud to support @CDPROJEKTRED's Dziewczyny w Grze! (Girls in the Game!) 💜
Now in its 5th edition, this scholarship & mentoring program helps young women take their first steps into #gamedev 🎮
Celebrating 5 years of dreams and levels unlocked.
https://t.co/tzYwJIdVaJ
AMD support for the @DirectX12 Agility SDK 721 preview is here!
New AMD Developer Preview Edition driver for:
🔗 Partial graphics programs.
💾 UAVs of Depth Stencil resources.
More on the SDK update ⬇️ https://t.co/bgLncXTch5
Download the driver ⬇️ https://t.co/r261hNVcAx
We're at @XPGamingInc in Toronto! 🍁 #XP26
Come find us at the AMD booth:
👥 AMD Developer Programs & GPUOpen.
🎮 FSR and Schola demos.
🎤 Catch our presentation Friday afternoon.
#gamedev session info ⬇️
https://t.co/tlqWUgQjvr
AMD Schola v2.1 is now available! Train RL agents in #UnrealEngine with deeper integration & expanded scale.
🌲 StateTree integration for training & inference.
☸️ Kubernetes support for distributed training.
📊 Stronger Minari workflows.
Learn more 👇
https://t.co/uGOxJAGe4r
Big news for developers! FSR Upscaling 4.1 is coming to AMD RDNA 3 architecture GPUs in July! 🎉
🖥️ Expanding beyond RDNA 4 to Radeon RX 7000 Series.
🔧 FSR SDK update coming in July.
📰 Stay tuned to GPUOpen for more info.
Learn more about the SDK ⬇️
https://t.co/PCMeNx5Kuh
Microsoft Advanced Shader Delivery now supports more AMD GPUs!
Enabled with AMD Software: Adrenalin Edition 26.5.2:
🎮 AMD RDNA 3, 3.5, & 4 GPUs.
⚡ Reduce shader stutter & load times by up to 95%.
Learn how to add ASD to your game via AgilitySDK 👇
https://t.co/D3TKMcMgTW
As a lifelong gamer, I spend a lot of time thinking about how to push gaming experiences forward across CPUs, GPUs, software, and games.
My team and I have been working hard to evolve @AMD FSR 4 and bring it to more cards.
We power over 1 billion gaming devices worldwide. It’s a responsibility we care deeply about.
🎮 This July, RDNA 3 players will experience FSR Upscaling 4.1, delivering sharper visuals and smoother gameplay than ever before.
I’m grateful to our fans. Your enthusiasm and ideas inspire us to keep pushing gaming forward.
FSR Upscaling 4.1 on RDNA 3 will be ready out of the box for Radeon 7000 Series players in over 300 supported games at launch.
And for our RDNA 2 players, we have something exciting coming in early 2027. FSR Upscaling 4.1 will be coming to your cards as well, bringing sharper visuals and smoother gameplay to even more gamers.
We cannot wait to show you what is next. Stay tuned 🚀
AMD research from #Eurographics2026! 🔬
"Voxel Deformation-Aware Neural Intersection Function" explores:
🧠 Neural intersection prediction for deformable & animated geometry.
⚡ Single network handles multiple poses without retraining.
Get the paper ⬇️ https://t.co/y0XU5hbQXV
And there's more! 🧵
Introducing DGF SuperCompression (DGFS), a new feature in the AMD DGF SDK v1.2:
📦 Smaller disk footprint over DGF.
🔄 Common asset format for DGF & non-DGF devices.
⚡ Fast decode for geometry streaming.
Download the SDK ⬇️
https://t.co/1kmknCfMuk
AMD is partnering with Samsung to develop a multivendor DGF extension for Vulkan!
Dense Geometry Format (DGF) is AMD's open standard:
🧊 Block-based geometry compression for ray tracing.
🔓 Open-source toolchain & Vulkan extension.
Read more ⬇️
https://t.co/i1aecA0Tvo