VR mode?
Since many people have been asking about it for GRIP XR, here's the GRIP VR trailer for #throwbackthursday
(warning:🤮)
Oh and the answer is... maybe ;)
We didn't think driving maneuvers like this one would work, but then they just do because of the game's equivalent of downforce on ceilings. So, upforce?
Some old concept art for the original GRIP.
Our Lead Artist Joe wanted to bring a grounded and human aspect to the world of our illicit, rocket-powered flippable tank-car combat racing.
If you like this and want to see more, drop a like/comment and we'll dig some more up🤘🏼
We recently put cinematic cameras into the game and boy, do we love them. They're the same ones seen after a race in GRIP, and they'll only get better🤘🎥
Play the Steam DEMO now for GRIP XR!
You can finally get back into the pilot's seat of your favourite rocket-powered, flippable cars🏎️💥🔄
https://t.co/9G7WBplGd5
And the @Kickstarter is launching soon👀
https://t.co/q0qQshYQeB
One of the best in the biz @dannyodwyer posted a nice summary of our combat racing games, and a look at the GRIP XR demo 🤘
Thanks Danny!
https://t.co/WDm5FfqQFs