things to be fixed:
~melee combat (knives, hands, etc)
~ overall polish (i.e. if npc is falling, to enable the ragdoll)
things are getting done, and i cannot wait to share more gameplay
~@DDoesGreatGames
(3/3)
currently fixed:
~damage system is now object based (different damage amounts for different weapons i.e.)
~Ragdolls don't move awkwardly when reviving, and resume their behaviour from their last position
~blood isn't just a flattened sphere anymore. it's now a decal!
(2/3)
with #QuantumEyeVR having the "Streamer Mode", having levels where there's no alterations in both versions can be annoying to adjust things. i have made a system to automatically save and sync any scene data to both versions. no more copying and pasting scenes!
#QuantumEyeVR is the top 5 most popular upcoming free vr game on steam! you can check for yourself under the popular upcoming section under Virtual Reality, and make the price filter free!
#QuantumEyeVR will feature a brand new elbow solution for the ik. this new system is far more realistic compared to the one used in "The Creature Zone VR: Nightfall". Below is a comparison between the old and new ik elbow systems.