THIS is the type of min-maxing we want to see hardcore players pull off!
Such a beautiful thing to witness. Superboss gets destroyed while it still has Half HP! 🤯🤯
Player: @GSoftBrilliant
The download window for the demo ends in 4 days!
@lieofcaelum I insulted Burn Crisis in the first private demo. It ended up saving this 3 turn kill run (the fight normally takes around 6-10 turns). It's still unbelievably niche but I have beaten it under those restrictions (without grinding a billion hours as well)
@OomfOfAnOomf That's because 90% of the time this happens it's more about just straight underpowered mechanics and nothing was changed to begin with to make it "balancing the fun out of"
@kzzrttt But honestly it worked totally fine for the most part in actual practice the games have never been so stingy on EXP that it was ever a problem.
@kzzrttt It was fine. It was a tool to level up currently bad Pokémon for future gains (that is the whole balance and basis of Gyarados). The issue is that half the time the game wouldn't even give you the exp share until way after you wanted it like bruh.
@zanyfen What you are describing are things that have never been a problem in practice. If you want to take your kids out to a park you don't even interact with a subway or a bus that's what walkable means. Not that it's even a problem to do so for a family of 5!
@SwordofIzanagi A minority don't like the new style and play the originals over the remakes so this isn't that far off from reality. There's just visibly few people to state it cause those people still get to play the originals since they're available.
@crowquettes On top of route splits one has to mention recruitment. There are extremely few required chars per route and you can only write around those and even more noticeable in FW.
@LadinoKrow Tbh XIPHA is such a dumpster fire of an orbment system that Sky remake was going to be better by default for me
15 slots is too many, the shard skill system is still linear af 3 games in, HCs feel unimpactful casually and it's such a mess they resorted to separating arts entirely
@ScourgeHH Tbh, as a difficulty modder I have my own complaints with the dynamics it creates.
But also from what I've seen of other people playing vanilla complaints about it more tend to be nightmare players not wanting nightmare to be nightmare more than anything.