@REDPlys Make the visuals be displayed by the client. i.e. local scripts. (sometimes cloning the opposite player character and working with clone instead)
Still make the server authoritative. So basically the server send a signal, to tell client(s) when to do effect.
@Manitcor@mckaywrigley "Your code seems to be on the right track, but I see a few areas that might need some adjustments."
After I literally fixed all of it's mistakes.