🚀 Animics & Performs just got major UI upgrades!
🎥 Easier video/BVH uploads
✂️ Smart cropping & jitter smoothing
🧰 Redesigned UI in Performs
🌄 Custom backgrounds & lighting
🎞️ Watch the updates: https://t.co/mvDc7YV0OP
#MotionCapture#Animics#Performs
Using #wgpuEngine, we are also working in @rooms_xr, an open source platform to create 3D content in XR-enabled hardware, funded by the @max_r_eu project!
https://t.co/cdGqRAVWvO
🌟 Introducing our open-source #wgpuEngine! (currently in development🚧) We’re building tools for 3D, and #XR immersive experiences directly in the web using #webgpu!🌐 Feel free to check it out!
https://t.co/r9IirIItpM
Wishing you a spooky and cozy Castanyada from all of us at the GTI! 🌰 We couldn't resist mixing some creepy vibes with Catalan tradition 👻🍂 #Castanyada#Castaween
You can create your own in Performs (https://t.co/pOfuFq9BLj) with Ready Player Me characters and share it!😛
Welcome back! Hope you had a great summer ☀️. We're excited to show you the improvements we have made to our capture system in the past months! 🛠️ Learn more about them here:
https://t.co/NK9vWJPpec
@SignONEU concludes after 3 years of groundbreaking work by @GTI_UPF . 🚀 But the journey doesn't end there. 🌟 The @emerald_eu project has just begun! Curious what lies ahead? Click here to unveil the future: https://t.co/13rSRhRSkY
The three-year SignON project has now finished! The entire SignON consortium would like to thank everyone for their contributions to our project and our co-creation events. In the video below, you will find some consortium members extending heartfelt THANK YOU signs.
A nice piece on the @DCU website about our recent @scienceirel Engaged Research award, which we share with everyone who has interacted with the SignON project.
https://t.co/usEu9dwv8d
Rooms: The new VR experience creator from the UPF-GTI! 🎮🚀
At UPF-GTI, we are developing Rooms, a web application focused in creating XR experiences... in XR! Our primary focus lies in ensuring ease of use for users across various skill levels.
As part of the MAX-R, Foundry has released the first beta of OpenAssetIO which is now publicly available.
https://t.co/WJDHoNNOZe
https://t.co/sKDS1dksIp
👏 Congrats, Costas, Miguel, Casasnovas, Daniele, and Boris! 🏆📄 Well done on this well-deserved achievement for MAX-R! 🌟 @max_r_eu
Full info:
https://t.co/JZQvHyesWS
10 PhD positions open in Barcelona!
DTIC-UPF María de Maeztu Program on Artificial & Natural Intelligence @SOMM_alliance
Funded by @CienciaGob@AgEInves
Reinforcement Learning, Quantum ML in healthcare, AI in music, cinema, mobility...
👇👇👇👇
https://t.co/UTLjSa0Tbb
We are happy to announce that we will coordinate, together with the Intelligent Multimodal Vision Analysis (IMVA) group, the new European project Emerald. The project aims to develop AI to improve energy efficiency and savings in digital content creation.
https://t.co/7DPcRObm6c
🔔Virtual companions that look and behave like humans | @H2020Present | Results in brief | H2020 | CORDIS | European Commission https://t.co/ui0bDjAQba @CORDIS_EU
As @GTI_UPF, we are working in some XR concepts related to animations, virtual production and SDF-based sculpting, this last one built using @godotengine@reduzio. More updates in the following months!
Meet @max_r_eu project! It will define, develop and demonstrate a complete pipeline of tools for making, processing and delivering maximum-quality XR content in real time.
More information at https://t.co/fvbwH2zeuN
https://t.co/7yRSGTgP3s
Second consortium meeting of MAX-R is in the books!
FilmAkademie Baden-Württemberg hosts the second meeting of MAX-R, attended by representatives from all partners of the interdisciplinary consortium. It was held on 24th November
2022.