@W_MarvelSnap The Marvel Snap Reddit never ceases to stop entertaining me. Because as soon as an "expensive" deck wins, they'll all be crying about pay to win. I love the hypocrisy.
@ctrlaltglitchtv Yup. Having priority going into turn 6 as a Destroy player is usually very bad. Cosmo removes that fear of disaster and now puts you back in control
First thing, Muse is a good card. Fits into a range of destroy packages nicely. I wanna be clear on this, Cosmo in the classic Destroy shell is the best way to play classic Destroy until further notice. Period. Classic Destroy is a 'small ball' deck and Cosmo loves those shells.
Some of you, be prepared to get mad. I've learned a lot with this. It's that a lot of you don't understand how deck building works. Some of you also lack the creative thought to think outside the box. I understand for a lot of you Snap is your first "card game", but wow.
First thing, Muse is a good card. Fits into a range of destroy packages nicely. I wanna be clear on this, Cosmo in the classic Destroy shell is the best way to play classic Destroy until further notice. Period. Classic Destroy is a 'small ball' deck and Cosmo loves those shells.
@JonElliot11 Correct. And that's card games in general. I play Magic as well. And yeah, building a 60 card deck which includes your mana base is not easy to do from scratch. But lord, Snap is 12 cards with no mana. Like, this isn't rocket science.
@MastarPuppet_HS But moreso, I take issue with people that just can't fathom this as an option. Which has nothing to do with Cosmo in destroy. I just don't like closed mindedness.
@MastarPuppet_HS Ahh, see now I'm with you. Good players can play around a lot of things. But I will contend yet still, that having Cosmo here specifically, gives Destroy an element to dig out wins that it can't do otherwise. Given the current meta, this is the best version of classic destroy imo