David Slade: Fallen City - Created the engine 2 years ago for another project. Since then I have polished, optimized, expanded and customized it with a new render pipeline, specifically for DS: FC. Steam page & trailer coming soon.
#GameDev#IndieDev#PixelArt#Cyberpunk#Games
@Victor00040575@zekeatchan In a way you did, BUT on the flipside if you could not personally afford to hire that someone for that job in the first place did you really take someone's job? The same can be said for piracy, those that pirate were never a customer of yours to begin with.
@FadetoDustAi@zekeatchan Again I do not like or use AI but I do not knock those that do. Its a tool, you can use it as intended or not. It helps those that are creative minds but lack the skills or funding to do it all manually. Its not a simple Question and answer to be honest.
@FadetoDustAi@zekeatchan AI Code VS AI Video is not a fair comparison. I get where u are coming from BUT AI Video is derivative works combined to make the video instead of the job where you set up cameras lighting and real actors. This is where the conversation changes.
David Slade - Fallen City. How it started VS Now - Today I finally finished the final visual polish pass and code final optimization pass. Below are some pics of how the final game looks from how it all began! #gamedev#indiedev#pixelart#cyberpunk#gamer#game
@kantallive Not yet I want to finish some additional work before I create a Steam page, but it will be very very soon. Too soon and its bad too late is also bad hahaha need to finish the intro cutscene and games trailer first. I am aiming for December Steam page.
David Slade - Fallen City. Working on this project I have become energized, passionate about every aspect of the design and development, To the point I'm excited to do so. Please follow for more! #gamedev#indiedev#pixelart#cyberpunk#gamer#game
@Giulio6686 I do NOT use AI as I like to do it properly and cleanly myself, now with that said I do not knock others that do so let me ask you this "If you hire a coder to do the code, is it still your game??"
@ericadelic As a solo dev myself Localization is VERY important and overlooked so many times. My latest game is ready to rock the world . . . . . well a large chunk of it anyway hahahaha
A punch up in the subway station - David Slade: Fallen City - in development, coming early 2027. Please follow for more news and updates. Steam page coming very soon! Thanks for watching! #gamedev#IndieGameDev#pixelart#cyberpunk#games
@novabrand A punch up in the subway in David Slade: Fallen City in development, coming early Q1 2027. Please follow for more news and updates. Steam wish list coming very soon! Thanks for watching!
@battlebottactic yup it did carry over, the original was too noir 1930's So I remixed it to bring in the original sax and remixed the backend, to get what's there now. It's an unusual mix granted ;) But needed for the games feel.
David Slade: Fallen City - I spent the last couple days remixing the games theme / score to maintain a noir detective theme but with a cyberpunk vibe. I am now happy to call this the final version that will ship with the game. #gamedev#IndieGameDev#pixelart#cyberpunk#games
David Slade: Fallen City is one of those games that I'm super excited to get done and out the door into players hands. But no matter what I do, it's next to impossible to get followers? So here is a behind the scenes look :D #gamedev#indiedev#pixelart#cyberpunk#gamer#game
@Pirat_Nation 90% of wish lists are for when it drops on a sale not for those purchasing full price, literally 10% conversions for full price purchases. Granted AI has not helped but not the root cause.