All of the tomfoolery set aside.
This page, has no skin in the game other than a deep love for what is being created. We may promote Crimson and the happening of the faction make no mistake, we want everyone to experience GZW.
No matter what you choose, let’s keep growing.
#GrayZoneWarfare is evolving, and Lamang is calling players back in.
Check out some of the early reactions from creators and the community: https://t.co/4d33d7xIvP
#Spearhead
From now on, you have a chance to earn the brand new Merit Patch, awarded for outstanding skill or significant contribution to Gray Zone Warfare.
Compete for it by taking part in official or community-organized in-game events.
Learn more about community events (Link in thread)
📢 It's Time For A New Chapter
I’ve had a lot going on behind the scenes lately, and I'm ready to start sharing it with everyone here.
While I will continue working with MFG on @GrayZoneWarfare on the PR side, I’m also now working on a number of indie projects. I’m still very involved and will keep supporting the game as we move forward. As always, you can reach out to @DevilDogGamer for creator needs.
Over the past few months, I’ve been working more closely with several indie teams. It really hit me how many strong games are out there that just need the right push, and it’s something I enjoy being a part of.
Rick Lagnese Communications (@RLC_Comms) is me taking that work and building it into something focused, working side by side with indie teams.
If you know me, you know how I operate. I’m in the DMs, on email, on calls... whatever it takes. I stay close and I stay involved.
Now I’ve got a few people I trust helping support this so we can grow it the right way.
If you’re a creator and want early access to the games we’re working on, fill this out:
https://t.co/tN9tMj3tSp
If you’re a media outlet and want access to the games we’re working on, fill this out:
https://t.co/f2dzio4jnf
Now I’m going to start sharing the games I’ve been working on. ⬇️ (thread)
Come celebrate our second Early Access anniversary with us during a special live stream.
The devs will be there to answer your questions, and we’ll also host a fun in-game event.
🔹 April 30, 12:00 PM EDT
🔹 https://t.co/ij2vzxmTbV
I mean I play daily too and have 100+ hours this patch. and see all the dev logs.
And not manufactured at all as a take. I just happen to be in the camp that it shouldn't be seamless cuz I see it as something that ruins the overall experience. I've ran into plenty of players who see it too.
I get where you are coming from but I mean what's the point in trying to talk about this if you are just gonna shoot down people that see it differently and want both experiences be better and keep people playing?
Again also curious to why you feel the need to throw insults instead of just talking.
If defenders get to access their stash during fights at COPs since they control the point and it is seen as an "Armory",
Shouldn't attackers who successfully take a COP with defenders inside get to "loot the armory" and get their stuff back?
How would you fix COPs in PvP?
You're not wrong. If its there why not take advantage of it if you have the time.
And absolutely charge to bring that over. We are talking about two different experiences. and players cheapening the overall game by looting and speed running quests in PvE just for an advantage in PvP.
How is it fun for a PvE player to go to a POI and see that all the AI are constantly dead and every last scrap of loot is gone? Not gonna argue the numbers and ALL of us should be excited that the numbers are higher.
But to respect both sides of the game it shouldn't exist or there needs to be limits. If I am only wanting to play PvP why should I be forced to play PvE in order to "keep up?"
And you made a comment about day one what the game was and I am curious if you could tell me what was the mode that released?
Just a side question because you seem to want to pepper insults in and I am just trying to have a conversation.
How is anything We have said here going to ruin the PvE side of the game? all we want is the PvP side to be better.
How is it bad for PvE to limit loot farmers who take money and gear from PvE to PvP? If anything that mean more gear and loot for PvE players.
How is changing COPs in PvP going to ruin the PvE experience.
All we are doing is calling out what WE see is broken in the PvP experience.
If you want to talk about toxic it should make you mad that there are PvP players who bypass all the work and detail that the devs put in by speed running the game in PvE to gain an advantage over those of us trying to experience it in PvP.
It ruins BOTH sides of the game when players do that.
6 DAYS LEFT. ⏳
If you’ve been waiting for a sign to jump into @GrayZoneWarfare , this is it.
The 25% sale + code SINISTER = 30% OFF total. This is the cheapest the game is going to be for a long time.
Grab it here: https://t.co/qvjsbYLNKF
⚠️ Reminder: Use the code on the website, NOT Steam!. #GrayZoneWarfare #GZW
Being able to access your stash during firefights ruins the PvP experience and cheapens fights to gear farming simulator.
Players throwing unlimited grenades, calling unlimited mortars and then just combat logging with all the gear they have collected.
Cheapens the whole experience.
@oklumberman Good ideas,
I feel like if you can withdraw it would be for stuff only in your stash already. That way you prevent players from just spam buying mortars and grenades.
And definitely removing being able to log out when it is contested.
So by that logic.
If I am an attacker and you are defending and throwing my gear in your stash, If I beat you, shouldn't I get access to your stash since you died there and accessed it there?
Because if you are treating it like an armory, and you get to access it and use it, since I captured that point shouldn't the armory then belong to the victors?