@angparodidev Thank you! It's mostly numeric springing, squash & stretch and easing functions.
I love Pairs & Perils btw saw Olexa playing the other day and its awesome!
If you haven't I'd start by checking this out: https://t.co/6usdEF1ebO
IMO the hardest step for aspiring (commercial) indie game developers is learning to finish games consistently and efficiently - to move past game jams and prototypes but also avoid getting mired in a single project for years without end. It's a tiny sweet spot that's hard to hit.