@MaxwelOlinda1@turboxray Cara, admiro seu trabalho. Falta mais pessoas ativas na cena Snes e querendo ou não, o PC Engine. Nei Geo tá começando a receber alguns projetos, espero que apareça mais Homebrew por aí.
@Paranoia_Dragon@yoshinokentarou I have a question: is the PC Engine an easy console to develop for, like the Mega Drive?
I don't see many new projects for it; even for the Super Nintendo, there are still very few.
Excuuuuse me!? Shit just got REAL for the Resident Evil 4 proof-of-concept tech demo that Esppiral and PH3NOM have been cooking up... This is running on a SEGA DREAMCAST!?!
In the span of 2 days, we went from "Wow, that looks pretty good, kinda like the scaled back version of RE4 that got released for the iPhone 3GS back in 2009," to talking about the technical feasibility of gloss-mapping Leon's leather jacket to recreate the effect that was present in the Gamecube version but was cut from the Playstation 2 port.
...best prepare ourselves for the impending PS2 fanboy mass meltdown.🤣
Fiz um novo cenário para o meu novo jogo pro SNES!
Quis fazer esse teto 3D pra tornar ela mais especial, até que gostei de como ficou. hehe
Ah, conheçam Lewx e Nanda, os heróis do jogo! B)
Faltam apenas 6 dias para poder participar na jam, tenho que me apressar!
Pra comemorar os 35 anos do NEOGEO, o @GabrielPyron me veio com essa maluquice de fazer uma demo do Art of fighting com os gráficos do NeoGeo no mega drive.
Música do @RDiggoSilva
@masterlinkueibr Sempre tem uma galera aí que tenta ao todo custo menosprezar o trabalho dos dev independentes, chega até da vergonha alheia desse bobocas.
Part 2 - medium step to colored transparency on Sega Megadrive.
In the prior vid we showed what Highlight and Shadow could achieve on sprites. In this vid I've added Layer A green transparency behind the Shadow and Highlight sprites.
Next step , hollow out the Shadow & Highlight to allow green bits to show through and mask off green outside of the sprite - eg it wont be a rectangle of green shade then. Also aiming to get red transparency and blue transparency added to this.
Theretically we could have 9 transparent shades via this overlaid technique.
CPU is very low even though its doing the work for Layer A - the green transparency , using about 15% cpu all up so far. Running 60 FPS.
We are looking for some talented people to join our Project: Sonic Saturn. 🪐
[3D Character Modeler]
[3D Character Animator]
Its only for now, if you (or someone you know) would like to participate in this ambitious passion project, please send a PM here!