@ozmant Mine too. it's constantly writing to my SSD, the amount keeps changing, between 400 and 800 MB. It's really bad
My PC constantly freezes when I use it
@RodGameplays123@CursedIfElse he already mentioned that on other comments, and he's more pro in C# than C++, etc., so it was his choice, he has mastery and knowledge of C#, so, that's good for him to develop it
@willjacam@SrLinguicaVIVE poisé, compensa, mas os dois não tem nenhuma relação um com o outro, devs diferentes, então é torcer pra comunicade do RPCS3 deixar ele só o filé
@JKoukourakis I was using bullet in my engine too, but I switched to jolt, and I've had a much better change. it seems to be much more stable and performs better.
off-topic question, is your engine clustered forward or what?
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: https://t.co/2d9aVuUsxj
@SaitoxBeats@OptiJogos nah, u're wrong, man. it's entirely C++. there are only two Java files, the client. likely just for reference, that can be removed without affecting the code at all. u just made an assumption without actually looking at the code. those java files don't affect the code in any way.