I don't really know what I'm doing.
I'm making some games and photos, but I'm also trying to make pixelarts and music.
YouTube: galareteg
IG: galaretegg
I don't have anything interesting to share about my game, so here is a wall made from my cat.
I'm sure nothing bad will happen to it.
#indiegame#unity#gamedev#cat
This is the realistic car driving everyone has been waiting for. If you tell me you don't do this on your daily commute to work, you are lying.
#indiegames#gamedev#Unity
Honestly the Unity runtime fee drama is so weird,
I don't think whoever made the change is dumb enough to not realize that the fee is a bad idea, but I don't know enough about this to accuse @unity of anything
#Unity#UnityEngine#unityruntimefee
Switching from Unity to godot/unreal? nahh man I'm switching to FL Studio
It's very much not finished, but I wanted to post something
#Unity#unityruntimefee#Godot#UnrealEngine
Y'all @unity really had to fuck the engine up before I finished my game? I don't want to use this engine anymore, what a waste of time. I should have switched to godot a long time ago.
#unity#UnityEngine#unityruntimefee#GodotEngine
@dimadoesdev I'm in a similar situation, it's so annoying
I already had very little free time to make the game and now switching engines would take sooo much time
@EricLef62190054@unity I don't know if I will even have the time to learn anotger game engines now, but if find the time I'll take a look at godot and GDevelop
@PotatoMalignant Free to play games that earn money from ads/microtransactions could have instal-revenue ratios like that
I heard that some mobile game studios would owe unity 100%+ of the revenue from their games