Claire was halfway to the exit when something moved.
Through the RPD window, she caught a glimpse of a Licker’s underbelly as it crawled across the glass.
#ResidentEvil2#ClaireRedfield#REBHFun
First light, just outside Raccoon City. Autumn, 1998.
Jill pauses halfway through pouring cream into her coffee. In the window behind her, between the ketchup bottles, the city is still smoking.
#JillValentine#ResidentEvil
The wheelchair drifts past. Jill follows its wake with her eyes.
At the far end of the flooded ward, something is standing perfectly still.
Raccoon City, 1998. #ResidentEvil#JillValentine
Jill still needs a route to the hospital.
With a stick of charcoal and the back of a concert poster, she takes one from the transit hall floor.
#ResidentEvil3#JillValentine
One last chain check before the ride to Raccoon City.
Claire Redfield, late summer 1998. Can you spot all three classic Resident Evil items in the garage? 🏍️
#ResidentEvil2#ClaireRedfield
One boot on dry stone. The searchlight sweeps past Claire’s other heel.
Rockfort Island, December 1998. A live-action take on Claire Redfield in Resident Evil – Code: Veronica.
#ResidentEvil#CodeVeronica
Red light. Empty driver’s seat. The wipers are still going.
Claire Redfield waits for green.
Raccoon City, September 1998. #ResidentEvil2#ClaireRedfield
@Big_E Expectation to get 60fps on a game so big and intense on a console is crazy too.
I think most people just don't understand what's technically possibly on these current gen machines.
@venkymama100 Honestly, knowing how big GTA6 is and the intensity of graphics, processing and memory it's going to hammer, I'm not surprised it's covered in blur and bloom etc... but I'll take it for the qualtiy of game we're going to get.