Had some fun over the weekend porting a Max for Live/RNBO Granular Delay to a FMOD plugin. Really excited for the future of tech #gameaudio with stuff like this coming out!
For you collectors out there, XSEED still has the Trinity Trigger: Day One Edition in stock for both Nintendo Switch and Playstation platforms — featuring both an artbook and the official soundtrack by veteran composer, Hiroki Kikuta! #rpg#vgm#gamemusic https://t.co/PT3XbYnryK
Ok, I understand that it's important for streamers to have their voice heard during playthrough, but turning in-game volume down to 10% from the start and expecting to get the full experience of the game is just weird (i.e. hurts me as a composer)🥲
#gamedev#GameAudio
Hey Sound & Audio Peeps! Does anyone have a recommendation for an audio interface which records at 24-bit 92 or 192kHz and can pass midi?
I'm looking at the MOTU mk5. Any ideas or experience 🙏🙏?
#sounddesign#GameAudio#Synthesizers#audiophile#synthfam
Initializing...
Audio source:
Electro Magnetic Frequencies from Plasmaball with @LOMlabel Electrousi & Priezor
Granulated Neuro Bass that was layered with xerostemia
@ArturiaOfficial Analog Emulation:
Synclavier, Buchla Easel, Matrix 12 & CZ
#sounddesign#glitchart
Mi amiga @Fany_Alle se dedica al doblaje y es super talentosa!
Hicimos esta pequeña colaboración para imitar el sonido de un clicker de The Last of Us. Esperemos les guste 😌🍄
#gameaudio#voiceacting#TheLastOfUs#sounddesign#sfx
Well, I decided to show more or less how I layered this track on FMOD!
It was simple. A small introduction and then three layers that alternate as you go through the levels.
#gamemusic#gameaudio#vgm#gamedev
We invited 5 artists to each create their unique take on classic percussion sounds, along with a custom sequencer that puts this collection into action. More info and free patch downloads available here --> https://t.co/FpZ6jHoNGR
#creativecoding#sounddesign