Pioneers of game performance management #GPM used by #gaming, #connectivity & device manufacturers worldwide to deliver the metrics that matter since 2013
@Autodesk3DMax Apologies for the delayed response, can I ask which channel you attepted to contact us through?
GameBench provides a range of solutions/services, so please fill the sales enquiry form on the GB website and we'll reach out to organise a discovery demo: https://t.co/FW9PmjdFvV
When it comes to commercial success in the gaming industry, overall appeal, stickiness, and great game design are front & centre; however, the performance issue of load time (while less exciting) has a significant impact on the overall gamer experience. https://t.co/o5ehAdK5PE
Game development and commercial teams may live on different planets a lot of the time - but they do share one universal pet hate: ๐ง๐๐ ๐๐ญ๐ข๐ฏ๐ ๐ซ๐๐ฏ๐ข๐๐ฐ๐ฌ. ๐๐ฝ
#gamedev#gamedevelopment#mobilegames#gamesindustry#testingtools
https://t.co/66jmhhBaIn
Go behind the scenes to unpack the engineering, testing, and benchmarking used by @Google and GameBench to launch the laptops that put #cloudgaming within reach of console-class performance.
https://t.co/JV2oAkHkXs
#gameperformance#gamedev#gamedevelopment
A detailed dive into latency by Comcast's Jason Livingood thatโs well worth a read
https://t.co/lMKrBrpdGG
... along with the implications for multiplayer and #cloudgaming in our recent summary of US Network Performance and Gamer Experience.
https://t.co/uR7tTBDr6v
@gino_dion Building on @gino_dion's post, here is our three-part series dedicated to #metaverse customer value, #UX and, above all, the critical impacts of flow. https://t.co/RZkpfGhlo3
According to @edgegap's CEO, 44% of gamers quit due to latency issues. (Read the full via @pgbiz at https://t.co/lBDd7pc5vD)
What to doโ
Get deep into GameBench's sharp-end latency insights here https://t.co/LEHv5KiCPu
This week saw a giant leap for #cloudgaming with @Google's "The Worldโs First Cloud Gaming Laptops" โฆ Performance Tested and Benchmarked by @GameBenchLabs
Read the full post at https://t.co/cWQo6Y9z8Y
Can your #gameqa team run 200 to 300 sessions per day across multiple devices - easily?
Recent developments to our Studio SDK offering #gameperformance testing can be more effective, and efficient. Learn More @ https://t.co/YgUWxVOMD4
#testingtools#gameindustry#gamedev
DELIVERING ON THE CLOUD GAMING PROMISE
Pick up all the key learnings from last week's webinar with GameBench CTO Karthik Hariharakrishnan, plus leaders from Adeia and Componetix.
https://t.co/erG5pPx1pm
#cloudgaming#gameperformance#gaming#networks
Join us as we highlight recently released embedded performance monitoring solution updates that are sure to revolutionise the effectiveness and efficiency of #gameperformance management within our Studio SDK offering. #webinar#gamedevs#testingtools#qa
https://t.co/bOUWsxDnbs
DELIVERING ON THE CLOUD GAMING PROMISE
Join this webinar with GameBench CTO Karthik Hariharakrishnan plus leaders from Adeia and Componetix.
Thurs Sept 29, 11 AM PT | 1 PM CT | 2 PM ET | 7PM GMT
Register: https://t.co/MxXZH3nsL6
#cloudgaming#gameperformance#gaming#networks
WEBINAR: On Thursday, September 8th we go coast-to-coast, comparing the performances of leading ISPs Optimum and Cox, testing Destiny 2 on the Stadia and GeForce Now cloud gaming.
Details at https://t.co/2ue1lgS9IC
#isp#networkperformance#gamedev#gameindustry#csp#broadband
Even as #gameperformance automation gains traction, the value of skilled #QA teams remains critical to both gamer experience and commercial results. @gamedriver & @saucelabs weigh in at https://t.co/rtuiGvGqti
Is this the end of ping?
Our latest Performance IQ bulletin is the first in a series that explores why latency is overtaking #broadband speed as a key determinant of gamer experience, starting with a look at #ISPs in the UK.
https://t.co/KbYgG9awvw
The father of #flowtheory, Mihaly Csikszentmihalyi, passed on in October 2021. As we wrestle with the nature and value of the #metaverse, his pioneering work has never been more crucial. https://t.co/hsNpl7xrUp
Measuring #gameperformance and #networkperformance has changed to meet the demands of #gamers. We break down the old vs new methods and metrics in our latest post. #GPMIQ https://t.co/0G7uDB3Tjr
What goes into defining the benchmarks that differentiate the โGreatโ (enthusiast), โGoodโ (standard), โBasicโ (casual), & โPoorโ (out of scope) levels of gamer experience?
๐ +70K hrs
๐ฎ +20K game sessions
๐ฑ +7K device models
๐ ~ 8 yrs of analysis
https://t.co/JGvRFUn8L2