This backpack was a gift from the protagonist's big sister.
It uses space-folding technology and can automatically identify items.
Meanwhile, I'd be happy if someone just gave me a regular backpack. 😅
#indiegame#gamedev
Do you mostly rely on Steam's organic traffic, or how did you manage to get so many eyes on your game? Did things only really take off after releasing your demo? I'm working on a narrative puzzle game, so the core appeal isn't quite as immediately eye-catching as combat-heavy titles. I've reworked the demo countless times and am aiming to drop it this month, but marketing has been a constant struggle for me. I'd love to hear any insights or advice you might have!
Why is the gap between people so massive? It's practically night and day. When ordinary folks look up to these masters, it's like gazing at gods—we can't even begin to grasp what they're doing, while to them it's just second nature. It's like traveling back in time and explaining the Big Bang to ancient people: you would seem like a god in their eyes, even though that knowledge is completely common today.
With AI bursting onto the scene, a lot of programmers are going to lose their jobs. It's not a reflection of your ability—the rules of the world have simply changed, much like the nationwide wave of layoffs our country went through back in the day. Even so, new opportunities will always emerge.
Do the environments age along with it? For example, say before you die it's a brand-new hotel, but each time you die, it decays a bit more until it's eventually completely abandoned? And if I just want to see what a place looks like after dying countless times, are the changes random? Could it decay, could it thrive, or could the hotel even turn into an auto repair shop or a forest park—is that kind of unpredictable variety possible?