First, these mega corporations create AI as we know it and force it upon us. When we finally accept it and embrace it, we make you obsolete with your own creation.
"No, not like that!"
If you are claiming the LGBT stuff wasn't one of the reasons why Dragon Age: Veilguard failed so hard, and it was only optional content, you are either lying or ignorant.
This character and dialogue in the game prove otherwise. It was front and center, thrown in your face. And even if it wasn't, it has no business being in the game at all. We don't play games to learn your perversions or sexual orientation.
BioWare has made some great games over the past 30 years. One of them was my favorite Western-made RPG, Mass Effect 2. The game I did everything there was to do, including all DLC content all the way beating it in the hardest difficulty. I don't usually bother, only with the greats.
RIP BioWare. Going woke and not listening to players about what they wanted did this.
I'm actually surprised that Claude Code didn't have any objections when I wanted my master branch to be called master instead of main, as it suggested.
Grand Theft Auto VI is the first game in the franchise to feature a female protagonist, Lucia. Whatever you think about it, the fact remains that GTA 6 is going to break all the records in gaming.
It has all the marketing in the world to make sure everybody on the planet knows when it's out. And that marketing is backed by the quality product, which has become kind of rare these days.
It's kind of the same thing as the upcoming God of War: Laundry. It has an ugly woman protagonist. It's going to be woke as fuck, and I despise it and won't buy it. God of War, to me, is Kratos being badass, banging all the women and ripping the gods apart. Not whatever they are now. But it will sell well and be successful because it has big money and marketing behind it and probably a quality product technically. However, Sony seems to have stumbled with that lately.
My point is, it doesn't matter if you like it or not. Marketing and knowing how to sell your product to the masses do.
An indie game developer in Japan says he received a threatening email demanding $200 worth of Steam items, or an AI-made clone of their game would be released before the original.
The dev behind Dragon’s Chronicles: Twin Stars of Reginleiv shared the email publicly. The sender claimed they had used AI tools to recreate the game and were ready to release the clone on Steam first.
The threat gave the developer just 24 hours to pay:
“Pay $200 worth of Steam items and I won’t release the clone.”
The sender also claimed to have video proof of the copied game, although no such video was actually attached.
The developer refused to pay and suggested the message was probably spam sent to multiple indie developers.
Grand Theft Auto VI is the first game in the franchise to feature a female protagonist, Lucia. Whatever you think about it, the fact remains that GTA 6 is going to break all the records in gaming.
It has all the marketing in the world to make sure everybody on the planet knows when it's out. And that marketing is backed by the quality product, which has become kind of rare these days.
It's kind of the same thing as the upcoming God of War: Laundry. It has an ugly woman protagonist. It's going to be woke as fuck, and I despise it and won't buy it. God of War, to me, is Kratos being badass, banging all the women and ripping the gods apart. Not whatever they are now. But it will sell well and be successful because it has big money and marketing behind it and probably a quality product technically. However, Sony seems to have stumbled with that lately.
My point is, it doesn't matter if you like it or not. Marketing and knowing how to sell your product to the masses do.
Someone start porting Nintendo games for PC. Let's see how long it takes, for one to Nintendo to shut it down, but these same people celebrating this piracy to condemn it.
A native PC port of the original LittleBigPlanet PS3 is being developed, and the early build is already playable.
>Native x86-64 PC code
>Native Vulkan graphics renderer
>Higher resolutions
>Higher FPS support is being developed
>Smoother rendering through frame interpolation
> Physics, cloth, skinning and audio rebuilt for PC
>Story levels already playable from start to finish
>DLC support planned
>Visual bugs and flickering are still being fixed
Planned GitHub release for people who own the game legally, No original game files will be distributed
The developer also says Claude Opus 5.5 was used to help with development.