Quality-of-life feature: you can now preview items by hovering the cursor over them, especially useful to see if you can afford them or not (so you aren't forced to get berated for being a cheapskate EVERY time). #gamedev#Touhou#HotlineSanzu
One of the equippable bombs is Sakuya's stopwatch, which freezes time for all enemies and bullets for a couple seconds. Of course it inverts the screen, DIO-style. #indiedev#touhou#HotlineSanzu
In other news, got billboards to work in my 3D engine! (Intended to be used for ads, roadsigns etc). I was... sort of angry when I finally squashed the last stupid bug. (Also say hello to my shoddy input form system, it's called FrameGUI or Frankie for short) #indiedev#gamemaker
Surprise update to Hollow Hearts! Tsukasa now offers hints about Shards you're missing, to make 100%ing the game easier than ever before! #Touhou#indiedev#metroidvania
@DetSpooky ...
WHY DIDN'T I SEE THAT fsfsdfghsjkl
(The actual context is, importing an old GM project adds "compatibility scripts" that retains deprecated functionality mostly-OK using the closest matching new functions, but they're ugly and sometimes incredibly inefficient)
Got 2D drawing to work at last! (Skeletal characters are a bit buggy because I use a default pose with all angles zero - also they've got massive Z-fighting so I'm gonna have to work on some surface buffer solution next) #indiedev#gamedev#gamemakerstudio2
One minute they're taking down emulation sites, the next they're working to ensure that those sites are the only enticing option for experiencing their own back catalog. I feel like I'm getting very mixed signals here.
My plan for this project is to mix sprites (monsters), 2D skeletons (customizable/procgen humanoids), and 3D SMF models (vehicles/other big things), and make a system that lets you use all of them completely transparently. Wish me luck. #gamedev#indiedev#GameMakerStudio2